The different settings you can play with on a timescale event
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The different settings you can play with on a timescale event
◆ ToString()
override string MoreMountains.Feedbacks.TimeScaleProperties.ToString |
( |
| ) |
|
◆ Duration
float MoreMountains.Feedbacks.TimeScaleProperties.Duration |
◆ Infinite
bool MoreMountains.Feedbacks.TimeScaleProperties.Infinite |
◆ Lerp
bool MoreMountains.Feedbacks.TimeScaleProperties.Lerp |
◆ LerpSpeed
float MoreMountains.Feedbacks.TimeScaleProperties.LerpSpeed |
◆ TimeScale
float MoreMountains.Feedbacks.TimeScaleProperties.TimeScale |
The documentation for this struct was generated from the following file:
- Assets/InfiniteRunnerEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacks/Shakers/MMTimeManager.cs