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Infinite Runner Engine
v2.1
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Classes | |
| struct | MoreMountains.Feedbacks.TimeScaleProperties |
| The different settings you can play with on a time scale event More... | |
| struct | MoreMountains.Feedbacks.MMTimeScaleEvent |
| struct | MoreMountains.Feedbacks.MMFreezeFrameEvent |
| class | MoreMountains.Feedbacks.MMTimeManager |
| Put this component in your scene and it'll catch MMFreezeFrameEvents and MMTimeScaleEvents, allowing you to control the flow of time. More... | |
Namespaces | |
| namespace | MoreMountains |
| namespace | MoreMountains.Feedbacks |
Enumerations | |
| enum | MoreMountains.Feedbacks.MMTimeScaleMethods { MoreMountains.Feedbacks.MMTimeScaleMethods.For, MoreMountains.Feedbacks.MMTimeScaleMethods.Reset, MoreMountains.Feedbacks.MMTimeScaleMethods.Unfreeze } |
| A list of the methods available to change the current score More... | |
| enum | MoreMountains.Feedbacks.MMTimeScaleLerpModes { MoreMountains.Feedbacks.MMTimeScaleLerpModes.Speed, MoreMountains.Feedbacks.MMTimeScaleLerpModes.Duration, MoreMountains.Feedbacks.MMTimeScaleLerpModes.NoInterpolation } |
| The possible modes with which to interpolate time scale. Speed is a legacy mode, the recommended mode if you want to lerp timescale would be Duration, which offers the most options and accuracy More... | |