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Infinite Runner Engine
v2.1
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That class is meant to be extended to implement the achievement rules specific to your game. More...
Public Member Functions | |
| virtual void | PrintCurrentStatus () |
| virtual void | OnMMEvent (MMGameEvent gameEvent) |
| When we catch an MMGameEvent, we do stuff based on its name More... | |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMGameEvent > | |
| void | OnMMEvent (T eventType) |
Public Attributes | |
| MMAchievementList | AchievementList |
| bool | PrintCurrentStatusBtn |
Protected Member Functions | |
| virtual void | Awake () |
| On Awake, loads the achievement list and the saved file More... | |
| virtual void | OnEnable () |
| On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events. More... | |
| virtual void | OnDisable () |
| On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events. More... | |
That class is meant to be extended to implement the achievement rules specific to your game.
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protectedvirtual |
On Awake, loads the achievement list and the saved file
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protectedvirtual |
On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events.
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protectedvirtual |
On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events.
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virtual |
When we catch an MMGameEvent, we do stuff based on its name
| gameEvent | Game event. |
Reimplemented in MoreMountains.InfiniteRunnerEngine.AchievementRules.
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virtual |
| MMAchievementList MoreMountains.Tools.MMAchievementRules.AchievementList |
| bool MoreMountains.Tools.MMAchievementRules.PrintCurrentStatusBtn |