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Infinite Runner Engine
v2.1
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This class describes how the Infinite Runner Engine demo achievements are triggered. It extends the base class MMAchievementRules More...
Public Member Functions | |
| override void | OnMMEvent (MMGameEvent gameEvent) |
| When we catch an MMGameEvent, we do stuff based on its name More... | |
Public Member Functions inherited from MoreMountains.Tools.MMAchievementRules | |
| virtual void | PrintCurrentStatus () |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMGameEvent > | |
| void | OnMMEvent (T eventType) |
Additional Inherited Members | |
Public Attributes inherited from MoreMountains.Tools.MMAchievementRules | |
| MMAchievementList | AchievementList |
| bool | PrintCurrentStatusBtn |
Protected Member Functions inherited from MoreMountains.Tools.MMAchievementRules | |
| virtual void | Awake () |
| On Awake, loads the achievement list and the saved file More... | |
| virtual void | OnEnable () |
| On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events. More... | |
| virtual void | OnDisable () |
| On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events. More... | |
This class describes how the Infinite Runner Engine demo achievements are triggered. It extends the base class MMAchievementRules
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virtual |
When we catch an MMGameEvent, we do stuff based on its name
| gameEvent | Game event. |
Reimplemented from MoreMountains.Tools.MMAchievementRules.