Infinite Runner Engine v1.9
Protected Member Functions | Protected Attributes | List of all members
MoreMountains.InfiniteRunnerEngine.StickToHill Class Reference
Inheritance diagram for MoreMountains.InfiniteRunnerEngine.StickToHill:

Protected Member Functions

virtual void Update ()
 

Protected Attributes

float RaycastLength = 5000000f
 
Vector2 _detectGroundRaycastOrigin
 
Vector2 _groundPosition
 
float _belowSlopeAngle
 
Vector3 _crossBelowSlopeAngle
 
GameObject _spawnedObject
 
Vector3 _newPosition
 
MMFollowTarget _followTarget
 
bool _stuck = false
 

Member Function Documentation

◆ Update()

virtual void MoreMountains.InfiniteRunnerEngine.StickToHill.Update ( )
protectedvirtual

Member Data Documentation

◆ _belowSlopeAngle

float MoreMountains.InfiniteRunnerEngine.StickToHill._belowSlopeAngle
protected

◆ _crossBelowSlopeAngle

Vector3 MoreMountains.InfiniteRunnerEngine.StickToHill._crossBelowSlopeAngle
protected

◆ _detectGroundRaycastOrigin

Vector2 MoreMountains.InfiniteRunnerEngine.StickToHill._detectGroundRaycastOrigin
protected

◆ _followTarget

MMFollowTarget MoreMountains.InfiniteRunnerEngine.StickToHill._followTarget
protected

◆ _groundPosition

Vector2 MoreMountains.InfiniteRunnerEngine.StickToHill._groundPosition
protected

◆ _newPosition

Vector3 MoreMountains.InfiniteRunnerEngine.StickToHill._newPosition
protected

◆ _spawnedObject

GameObject MoreMountains.InfiniteRunnerEngine.StickToHill._spawnedObject
protected

◆ _stuck

bool MoreMountains.InfiniteRunnerEngine.StickToHill._stuck = false
protected

◆ RaycastLength

float MoreMountains.InfiniteRunnerEngine.StickToHill.RaycastLength = 5000000f
protected

The documentation for this class was generated from the following file: