◆ Update()
virtual void MoreMountains.InfiniteRunnerEngine.StickToHill.Update |
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◆ _belowSlopeAngle
float MoreMountains.InfiniteRunnerEngine.StickToHill._belowSlopeAngle |
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◆ _crossBelowSlopeAngle
Vector3 MoreMountains.InfiniteRunnerEngine.StickToHill._crossBelowSlopeAngle |
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◆ _detectGroundRaycastOrigin
Vector2 MoreMountains.InfiniteRunnerEngine.StickToHill._detectGroundRaycastOrigin |
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◆ _followTarget
MMFollowTarget MoreMountains.InfiniteRunnerEngine.StickToHill._followTarget |
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◆ _groundPosition
Vector2 MoreMountains.InfiniteRunnerEngine.StickToHill._groundPosition |
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◆ _newPosition
Vector3 MoreMountains.InfiniteRunnerEngine.StickToHill._newPosition |
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◆ _spawnedObject
GameObject MoreMountains.InfiniteRunnerEngine.StickToHill._spawnedObject |
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◆ _stuck
bool MoreMountains.InfiniteRunnerEngine.StickToHill._stuck = false |
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◆ RaycastLength
float MoreMountains.InfiniteRunnerEngine.StickToHill.RaycastLength = 5000000f |
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The documentation for this class was generated from the following file: