Infinite Runner Engine v1.9
Public Attributes | Protected Member Functions | List of all members
MoreMountains.InfiniteRunnerEngine.PickableObject Class Reference

Extend this class to make your own pickable objects. Look at Coin.cs for an example. Note that you need a boxcollider or boxcollider2D for this component to work. More...

Inheritance diagram for MoreMountains.InfiniteRunnerEngine.PickableObject:
MoreMountains.InfiniteRunnerEngine.Coin MoreMountains.InfiniteRunnerEngine.SpeedBonus

Public Attributes

GameObject PickEffect
 The effect to instantiate when the coin is hit. More...
 
AudioClip PickSoundFx
 The sound effect to play when the coin is hit. More...
 

Protected Member Functions

virtual void OnTriggerEnter2D (Collider2D other)
 Handles the collision if we're in 2D mode More...
 
virtual void OnTriggerEnter (Collider other)
 Handles the collision if we're in 3D mode More...
 
virtual void TriggerEnter (GameObject collidingObject)
 Triggered when something collides with the coin More...
 
virtual void ObjectPicked ()
 Override this to describe what happens when that object gets picked. More...
 

Detailed Description

Extend this class to make your own pickable objects. Look at Coin.cs for an example. Note that you need a boxcollider or boxcollider2D for this component to work.

Member Function Documentation

◆ ObjectPicked()

virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.ObjectPicked ( )
protectedvirtual

Override this to describe what happens when that object gets picked.

Reimplemented in MoreMountains.InfiniteRunnerEngine.Coin, and MoreMountains.InfiniteRunnerEngine.SpeedBonus.

◆ OnTriggerEnter()

virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.OnTriggerEnter ( Collider  other)
protectedvirtual

Handles the collision if we're in 3D mode

Parameters
otherthe Collider that collides with our object

◆ OnTriggerEnter2D()

virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.OnTriggerEnter2D ( Collider2D  other)
protectedvirtual

Handles the collision if we're in 2D mode

Parameters
otherthe Collider2D that collides with our object

◆ TriggerEnter()

virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.TriggerEnter ( GameObject  collidingObject)
protectedvirtual

Triggered when something collides with the coin

Parameters
colliderOther.

Member Data Documentation

◆ PickEffect

GameObject MoreMountains.InfiniteRunnerEngine.PickableObject.PickEffect

The effect to instantiate when the coin is hit.

◆ PickSoundFx

AudioClip MoreMountains.InfiniteRunnerEngine.PickableObject.PickSoundFx

The sound effect to play when the coin is hit.


The documentation for this class was generated from the following file: