Extend this class to make your own pickable objects. Look at Coin.cs for an example. Note that you need a boxcollider or boxcollider2D for this component to work.
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| GameObject | PickEffect |
| | The effect to instantiate when the coin is hit.
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| AudioClip | PickSoundFx |
| | The sound effect to play when the coin is hit.
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| virtual void | OnTriggerEnter2D (Collider2D other) |
| | Handles the collision if we're in 2D mode.
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| virtual void | OnTriggerEnter (Collider other) |
| | Handles the collision if we're in 3D mode.
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| virtual void | TriggerEnter (GameObject collidingObject) |
| | Triggered when something collides with the coin.
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| virtual void | ObjectPicked () |
| | Override this to describe what happens when that object gets picked.
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Extend this class to make your own pickable objects. Look at Coin.cs for an example. Note that you need a boxcollider or boxcollider2D for this component to work.
◆ ObjectPicked()
| virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.ObjectPicked |
( |
| ) |
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protectedvirtual |
◆ OnTriggerEnter()
| virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.OnTriggerEnter |
( |
Collider | other | ) |
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protectedvirtual |
Handles the collision if we're in 3D mode.
- Parameters
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| other | the Collider that collides with our object |
◆ OnTriggerEnter2D()
| virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.OnTriggerEnter2D |
( |
Collider2D | other | ) |
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protectedvirtual |
Handles the collision if we're in 2D mode.
- Parameters
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| other | the Collider2D that collides with our object |
◆ TriggerEnter()
| virtual void MoreMountains.InfiniteRunnerEngine.PickableObject.TriggerEnter |
( |
GameObject | collidingObject | ) |
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protectedvirtual |
Triggered when something collides with the coin.
- Parameters
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◆ PickEffect
| GameObject MoreMountains.InfiniteRunnerEngine.PickableObject.PickEffect |
The effect to instantiate when the coin is hit.
◆ PickSoundFx
| AudioClip MoreMountains.InfiniteRunnerEngine.PickableObject.PickSoundFx |
The sound effect to play when the coin is hit.
The documentation for this class was generated from the following file: