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Infinite Runner Engine
v2.1
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Add this class to an object and it'll add points when collected. Note that you'll need a trigger boxcollider on it More...
Public Attributes | |
| int | PointsToAdd = 10 |
| The amount of points to add when collected. More... | |
Public Attributes inherited from MoreMountains.InfiniteRunnerEngine.PickableObject | |
| GameObject | PickEffect |
| The effect to instantiate when the coin is hit. More... | |
| AudioClip | PickSoundFx |
| The sound effect to play when the coin is hit. More... | |
Protected Member Functions | |
| override void | ObjectPicked () |
| Override this to describe what happens when that object gets picked. More... | |
Protected Member Functions inherited from MoreMountains.InfiniteRunnerEngine.PickableObject | |
| virtual void | OnTriggerEnter2D (Collider2D other) |
| Handles the collision if we're in 2D mode More... | |
| virtual void | OnTriggerEnter (Collider other) |
| Handles the collision if we're in 3D mode More... | |
| virtual void | TriggerEnter (GameObject collidingObject) |
| Triggered when something collides with the coin More... | |
Add this class to an object and it'll add points when collected. Note that you'll need a trigger boxcollider on it
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protectedvirtual |
Override this to describe what happens when that object gets picked.
Reimplemented from MoreMountains.InfiniteRunnerEngine.PickableObject.
| int MoreMountains.InfiniteRunnerEngine.Coin.PointsToAdd = 10 |
The amount of points to add when collected.