A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap. Useful for wall shadows for example. Offsetting the tilemap and changing its sorting order etc is done via the regular components
More...
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| virtual void | UpdateShadows () |
| | This method will copy the reference tilemap into the one on this gameobject More...
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| static void | Copy (Tilemap source, Tilemap destination) |
| | Copies the source tilemap on the destination tilemap More...
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A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap. Useful for wall shadows for example. Offsetting the tilemap and changing its sorting order etc is done via the regular components
◆ Copy()
| static void MoreMountains.Tools.MMTilemapShadow.Copy |
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Tilemap |
source, |
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Tilemap |
destination |
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static |
Copies the source tilemap on the destination tilemap
- Parameters
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◆ UpdateShadows()
| virtual void MoreMountains.Tools.MMTilemapShadow.UpdateShadows |
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virtual |
This method will copy the reference tilemap into the one on this gameobject
◆ _tilemap
| Tilemap MoreMountains.Tools.MMTilemapShadow._tilemap |
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protected |
◆ ReferenceTilemap
| Tilemap MoreMountains.Tools.MMTilemapShadow.ReferenceTilemap |
◆ UpdateShadowButton
| bool MoreMountains.Tools.MMTilemapShadow.UpdateShadowButton |
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMTilemaps/MMTilemapShadow.cs