A collection of helper methods for interacting with Tilemaps
More...
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| static Vector2 | GetRandomPosition (Tilemap targetTilemap, Grid grid, int width, int height, bool shouldBeFilled=true, int maxIterations=1000) |
| | Returns a random world position on the specified tilemap/grid combo, filled or not based on the shouldBeFilled flag More...
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| static Vector2 | GetRandomPositionOnGround (Tilemap targetTilemap, Grid grid, int width, int height, int startingHeight, int xMin, int xMax, bool shouldBeFilled=true, int maxIterations=1000) |
| | Returns a random position on the ground floor of the grid More...
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A collection of helper methods for interacting with Tilemaps
◆ GetRandomPosition()
| static Vector2 MoreMountains.Tools.MMTilemap.GetRandomPosition |
( |
Tilemap |
targetTilemap, |
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|
Grid |
grid, |
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int |
width, |
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int |
height, |
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|
bool |
shouldBeFilled = true, |
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|
int |
maxIterations = 1000 |
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) |
| |
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static |
Returns a random world position on the specified tilemap/grid combo, filled or not based on the shouldBeFilled flag
- Parameters
-
| targetTilemap | |
| grid | |
| width | |
| height | |
| shouldBeFilled | |
| maxIterations | |
- Returns
◆ GetRandomPositionOnGround()
| static Vector2 MoreMountains.Tools.MMTilemap.GetRandomPositionOnGround |
( |
Tilemap |
targetTilemap, |
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|
Grid |
grid, |
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|
int |
width, |
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|
int |
height, |
|
|
int |
startingHeight, |
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|
int |
xMin, |
|
|
int |
xMax, |
|
|
bool |
shouldBeFilled = true, |
|
|
int |
maxIterations = 1000 |
|
) |
| |
|
static |
Returns a random position on the ground floor of the grid
- Parameters
-
| targetTilemap | |
| grid | |
| width | |
| height | |
| startingHeight | |
| xMin | |
| xMax | |
| shouldBeFilled | |
| maxIterations | |
- Returns
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMTilemaps/MMTilemap.cs