Infinite Runner Engine v1.9
Public Types | Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
MoreMountains.Tools.MMAutoRotate Class Reference

Add this class to a GameObject to make it rotate on itself More...

Inheritance diagram for MoreMountains.Tools.MMAutoRotate:

Public Types

enum  UpdateModes { Update , LateUpdate , FixedUpdate }
 

Public Member Functions

virtual void Rotate (bool status)
 Sets Rotating to true or false More...
 
virtual void Orbit (bool status)
 Sets Orbiting to true or false More...
 

Public Attributes

bool Rotating = true
 whether or not this object should be rotating right now More...
 
Space RotationSpace = Space.Self
 the space to apply the rotation in More...
 
UpdateModes UpdateMode = UpdateModes.Update
 whether movement should happen at Update, FixedUpdate or LateUpdate More...
 
Vector3 RotationSpeed = new Vector3(100f, 0f, 0f)
 The rotation speed. Positive means clockwise, negative means counter clockwise. More...
 
bool Orbiting = false
 if this is true, the object will also move around a pivot (only the position is affected, not the rotation) More...
 
bool AdditiveOrbitRotation = false
 if this is true, the orbit plane will rotate along with the parent More...
 
Transform OrbitCenterTransform
 the pivot to rotate around (if left blank, will be the object itself More...
 
Vector3 OrbitCenterOffset = Vector3.zero
 the pivot (relative to the object's position in local space) to rotate around More...
 
Vector3 OrbitRotationAxis = new Vector3(0f, 1f, 0f)
 the axis around which the object should rotate (don't make it zero) More...
 
float OrbitRotationSpeed = 10f
 the speed at which to rotate More...
 
float OrbitRadius = 3f
 the radius at which to orbit More...
 
float OrbitCorrectionSpeed = 10f
 the speed at which the object catches up when orbit radius or axis changes More...
 
bool DrawGizmos = true
 if this is true, will draw gizmos to show the plane, orbit and direction More...
 
Color OrbitPlaneColor = new Color(54f, 169f, 225f, 0.02f)
 the color of the orbit disc More...
 
Color OrbitLineColor = new Color(225f, 225f, 225f, 0.1f)
 the color of the orbit line More...
 
Vector3 _orbitCenter
 
Vector3 _worldRotationAxis
 
Plane _rotationPlane
 
Vector3 _snappedPosition
 
Vector3 _radius
 

Protected Member Functions

virtual void Start ()
 On start, we initialize our plane More...
 
virtual void Update ()
 Makes the object rotate on its center at Update More...
 
virtual void FixedUpdate ()
 
virtual void LateUpdate ()
 
virtual void Rotate ()
 Rotates the object More...
 

Protected Attributes

Quaternion _newRotation
 
Vector3 _desiredOrbitPosition
 

Detailed Description

Add this class to a GameObject to make it rotate on itself

Member Enumeration Documentation

◆ UpdateModes

Enumerator
Update 
LateUpdate 
FixedUpdate 

Member Function Documentation

◆ FixedUpdate()

virtual void MoreMountains.Tools.MMAutoRotate.FixedUpdate ( )
protectedvirtual

Makes the object rotate on its center at FixedUpdate

◆ LateUpdate()

virtual void MoreMountains.Tools.MMAutoRotate.LateUpdate ( )
protectedvirtual

Makes the object rotate on its center at LateUpdate

◆ Orbit()

virtual void MoreMountains.Tools.MMAutoRotate.Orbit ( bool  status)
virtual

Sets Orbiting to true or false

Parameters
status

◆ Rotate() [1/2]

virtual void MoreMountains.Tools.MMAutoRotate.Rotate ( )
protectedvirtual

Rotates the object

◆ Rotate() [2/2]

virtual void MoreMountains.Tools.MMAutoRotate.Rotate ( bool  status)
virtual

Sets Rotating to true or false

Parameters
status

◆ Start()

virtual void MoreMountains.Tools.MMAutoRotate.Start ( )
protectedvirtual

On start, we initialize our plane

◆ Update()

virtual void MoreMountains.Tools.MMAutoRotate.Update ( )
protectedvirtual

Makes the object rotate on its center at Update

Member Data Documentation

◆ _desiredOrbitPosition

Vector3 MoreMountains.Tools.MMAutoRotate._desiredOrbitPosition
protected

◆ _newRotation

Quaternion MoreMountains.Tools.MMAutoRotate._newRotation
protected

◆ _orbitCenter

Vector3 MoreMountains.Tools.MMAutoRotate._orbitCenter

◆ _radius

Vector3 MoreMountains.Tools.MMAutoRotate._radius

◆ _rotationPlane

Plane MoreMountains.Tools.MMAutoRotate._rotationPlane

◆ _snappedPosition

Vector3 MoreMountains.Tools.MMAutoRotate._snappedPosition

◆ _worldRotationAxis

Vector3 MoreMountains.Tools.MMAutoRotate._worldRotationAxis

◆ AdditiveOrbitRotation

bool MoreMountains.Tools.MMAutoRotate.AdditiveOrbitRotation = false

if this is true, the orbit plane will rotate along with the parent

◆ DrawGizmos

bool MoreMountains.Tools.MMAutoRotate.DrawGizmos = true

if this is true, will draw gizmos to show the plane, orbit and direction

◆ OrbitCenterOffset

Vector3 MoreMountains.Tools.MMAutoRotate.OrbitCenterOffset = Vector3.zero

the pivot (relative to the object's position in local space) to rotate around

◆ OrbitCenterTransform

Transform MoreMountains.Tools.MMAutoRotate.OrbitCenterTransform

the pivot to rotate around (if left blank, will be the object itself

◆ OrbitCorrectionSpeed

float MoreMountains.Tools.MMAutoRotate.OrbitCorrectionSpeed = 10f

the speed at which the object catches up when orbit radius or axis changes

◆ Orbiting

bool MoreMountains.Tools.MMAutoRotate.Orbiting = false

if this is true, the object will also move around a pivot (only the position is affected, not the rotation)

◆ OrbitLineColor

Color MoreMountains.Tools.MMAutoRotate.OrbitLineColor = new Color(225f, 225f, 225f, 0.1f)

the color of the orbit line

◆ OrbitPlaneColor

Color MoreMountains.Tools.MMAutoRotate.OrbitPlaneColor = new Color(54f, 169f, 225f, 0.02f)

the color of the orbit disc

◆ OrbitRadius

float MoreMountains.Tools.MMAutoRotate.OrbitRadius = 3f

the radius at which to orbit

◆ OrbitRotationAxis

Vector3 MoreMountains.Tools.MMAutoRotate.OrbitRotationAxis = new Vector3(0f, 1f, 0f)

the axis around which the object should rotate (don't make it zero)

◆ OrbitRotationSpeed

float MoreMountains.Tools.MMAutoRotate.OrbitRotationSpeed = 10f

the speed at which to rotate

◆ Rotating

bool MoreMountains.Tools.MMAutoRotate.Rotating = true

whether or not this object should be rotating right now

◆ RotationSpace

Space MoreMountains.Tools.MMAutoRotate.RotationSpace = Space.Self

the space to apply the rotation in

◆ RotationSpeed

Vector3 MoreMountains.Tools.MMAutoRotate.RotationSpeed = new Vector3(100f, 0f, 0f)

The rotation speed. Positive means clockwise, negative means counter clockwise.

◆ UpdateMode

UpdateModes MoreMountains.Tools.MMAutoRotate.UpdateMode = UpdateModes.Update

whether movement should happen at Update, FixedUpdate or LateUpdate


The documentation for this class was generated from the following file: