This class handles the acceleration of the water's shader speed in the Albatross demo scene
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virtual void | Start () |
| On Start, we get the level's min and max speed More...
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virtual void | Update () |
| Everyframe, we remap the level's speed to the water shader's speed More...
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This class handles the acceleration of the water's shader speed in the Albatross demo scene
◆ Start()
virtual void MoreMountains.InfiniteRunnerEngine.WaterSpeed.Start |
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On Start, we get the level's min and max speed
◆ Update()
virtual void MoreMountains.InfiniteRunnerEngine.WaterSpeed.Update |
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Everyframe, we remap the level's speed to the water shader's speed
◆ _levelSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed._levelSpeed |
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◆ _maxLevelSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed._maxLevelSpeed |
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◆ _minLevelSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed._minLevelSpeed |
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◆ _newSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed._newSpeed =0 |
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◆ MaximumWaterSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed.MaximumWaterSpeed |
the maximum speed of the water shader
◆ MinimumWaterSpeed
float MoreMountains.InfiniteRunnerEngine.WaterSpeed.MinimumWaterSpeed |
the minimum speed of the water shader
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/Demos/FlightOfTheAlbatross/Scripts/WaterSpeed.cs