Infinite Runner Engine v1.9
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Add this class to a GameObject to have it play a background music when instanciated. Careful : only one background music will be played at a time. More...
Public Attributes | |
AudioClip | SoundClip |
The audioclip to play. More... | |
Public Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< PersistentBackgroundMusic > | |
bool | AutomaticallyUnparentOnAwake |
if this is true, this singleton will auto detach if it finds itself parented on awake More... | |
Protected Member Functions | |
virtual void | Start () |
Gets the AudioSource associated to that GameObject, and asks the GameManager to play it. More... | |
Protected Member Functions inherited from MoreMountains.Tools.MMPersistentSingleton< PersistentBackgroundMusic > | |
virtual void | Awake () |
On awake, we check if there's already a copy of the object in the scene. If there's one, we destroy it. More... | |
Protected Attributes | |
AudioSource | _source |
Protected Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< PersistentBackgroundMusic > | |
bool | _enabled |
Additional Inherited Members | |
Static Protected Attributes inherited from MoreMountains.Tools.MMPersistentSingleton< PersistentBackgroundMusic > | |
static T | _instance |
Properties inherited from MoreMountains.Tools.MMPersistentSingleton< PersistentBackgroundMusic > | |
static bool | HasInstance [get] |
static T | Current [get] |
static T | Instance [get] |
Singleton design pattern More... | |
Add this class to a GameObject to have it play a background music when instanciated. Careful : only one background music will be played at a time.
|
protectedvirtual |
Gets the AudioSource associated to that GameObject, and asks the GameManager to play it.
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protected |
AudioClip MoreMountains.InfiniteRunnerEngine.PersistentBackgroundMusic.SoundClip |
The audioclip to play.