Used for the buttons on the level selection map. As for the map script, pretty specific, you may want to implement your own classes for your level selection.
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virtual void | PressMapButton () |
| When the map button is pressed, we move the particle emitter to the button's coordinates If we had already pressed that button, we go to the specified level More...
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virtual void | MoveEmitter () |
| Moves the emitter to the button's coordinates More...
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string | LevelName |
| The name of the level this button will point to. Has to be EXACTLY the name of your scene. More...
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Used for the buttons on the level selection map. As for the map script, pretty specific, you may want to implement your own classes for your level selection.
◆ MoveEmitter()
virtual void MoreMountains.InfiniteRunnerEngine.MapButton.MoveEmitter |
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Moves the emitter to the button's coordinates
◆ PressMapButton()
virtual void MoreMountains.InfiniteRunnerEngine.MapButton.PressMapButton |
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When the map button is pressed, we move the particle emitter to the button's coordinates If we had already pressed that button, we go to the specified level
◆ LevelName
string MoreMountains.InfiniteRunnerEngine.MapButton.LevelName |
The name of the level this button will point to. Has to be EXACTLY the name of your scene.
The documentation for this class was generated from the following file: