This class handles the level selection map. It's pretty specific, you'll probably want to code your own to fit your own level selection needs.
More...
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| virtual void | Update () |
| | On each frame, we check for input More...
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| virtual void | Awake () |
| | On awake, we initialize our instance. Make sure to call base.Awake() in override if you need awake. More...
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| virtual void | InitializeSingleton () |
| | Initializes the singleton. More...
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This class handles the level selection map. It's pretty specific, you'll probably want to code your own to fit your own level selection needs.
◆ GoToLevel()
| virtual void MoreMountains.InfiniteRunnerEngine.Map.GoToLevel |
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string |
levelName | ) |
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virtual |
Loads the level specified in parameters (usually called via MapButton.cs in our case)
- Parameters
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◆ RestartLevel()
| virtual void MoreMountains.InfiniteRunnerEngine.Map.RestartLevel |
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virtual |
Restarts the current level.
◆ Update()
| virtual void MoreMountains.InfiniteRunnerEngine.Map.Update |
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protectedvirtual |
On each frame, we check for input
◆ ActiveLevelParticleEmitter
| ParticleSystem MoreMountains.InfiniteRunnerEngine.Map.ActiveLevelParticleEmitter |
The particle system that signals what level is currently selected.
◆ LevelNameText
| Text MoreMountains.InfiniteRunnerEngine.Map.LevelNameText |
The text object that will actually display the.
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/Common/Scripts/GUI/Map.cs