Spawns the player, and.
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| virtual void | LevelStart () |
| | Handles the start of the level : starts the autoincrementation of the score, sets the proper status and triggers the corresponding event.
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| virtual void | ResetLevel () |
| | Resets the level : repops dead characters, sets everything up for a new game.
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| virtual void | Update () |
| | Every frame.
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| virtual void | SetSpeed (float newSpeed) |
| | Sets the speed.
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| virtual void | AddSpeed (float speedAdded) |
| | Adds speed to the current level speed.
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| virtual void | TemporarilyMultiplySpeed (float factor, float duration) |
| | Temporarily multiplies the level speed by the provided factor.
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| virtual bool | CheckRecycleCondition (Bounds objectBounds, float destroyDistance) |
| | Determines if the object whose bounds are passed as a parameter has to be recycled or not.
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| virtual bool | CheckDeathCondition (Bounds objectBounds) |
| virtual void | GotoLevel (string levelName) |
| | Gets the player to the specified level.
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| virtual void | GameOverAction () |
| | Triggered when all lives are lost and you press the main action button.
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| virtual void | LifeLostAction () |
| | Triggered when a life is lost and you press the main action button.
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| virtual void | KillCharacter (PlayableCharacter player) |
| | Kills the player.
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| virtual void | Start () |
| | Initialization.
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| virtual void | PrepareStart () |
| | Handles everything before the actual start of the game.
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| virtual IEnumerator | PrepareStartCountdown () |
| | Handles the initial start countdown display.
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| virtual void | InstantiateCharacters () |
| | Instantiates all the playable characters and feeds them to the gameManager.
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| virtual void | ManageControlScheme () |
| | Turns buttons on or off depending on the chosen mobile control scheme.
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| virtual void | HandleSpeedFactor () |
| | Called every frame, this modified the current level speed if we're under the effect of a speed factor.
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| virtual IEnumerator | GotoLevelCo (string levelName) |
| | Waits for a short time and then loads the specified level.
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| virtual IEnumerator | KillCharacterCo (PlayableCharacter player) |
| | Coroutine that kills the player, stops the camera, resets the points.
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| virtual void | AllCharactersAreDead () |
| | What happens when all characters are dead (or when the character is dead if you only have one)
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| virtual void | OnEnable () |
| | Override this if needed.
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| virtual void | OnDisable () |
| | Override this if needed.
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| virtual void | Awake () |
| | On awake, we initialize our instance. Make sure to call base.Awake() in override if you need awake.
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| virtual void | InitializeSingleton () |
| | Initializes the singleton.
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| float | Speed [get, protected set] |
| | The current speed the level is traveling at.
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| float | DistanceTraveled [get, protected set] |
| | The distance traveled since the start of the level.
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| List< PlayableCharacter > | CurrentPlayableCharacters [get, set] |
| | the list of playable characters currently instantiated in the game - use this to know what characters ARE currently in your level at runtime
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| float | RunningTime [get, protected set] |
| | the elapsed time since the start of the level
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| static bool | HasInstance [get] |
| static T | Current [get] |
| static T | Instance [get] |
| | Singleton design pattern.
|
◆ Controls
| Enumerator |
|---|
| SingleButton | |
| LeftRight | |
| Swipe | |
◆ AddSpeed()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.AddSpeed |
( |
float | speedAdded | ) |
|
|
virtual |
Adds speed to the current level speed.
- Parameters
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◆ AllCharactersAreDead()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.AllCharactersAreDead |
( |
| ) |
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protectedvirtual |
◆ CheckDeathCondition()
| virtual bool MoreMountains.InfiniteRunnerEngine.LevelManager.CheckDeathCondition |
( |
Bounds | objectBounds | ) |
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virtual |
◆ CheckRecycleCondition()
| virtual bool MoreMountains.InfiniteRunnerEngine.LevelManager.CheckRecycleCondition |
( |
Bounds | objectBounds, |
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|
float | destroyDistance ) |
|
virtual |
Determines if the object whose bounds are passed as a parameter has to be recycled or not.
- Returns
true, if the object has to be recycled, false otherwise.
- Parameters
-
| objectBounds | Object bounds. |
| destroyDistance | The x distance after which the object will get destroyed. |
◆ GameOverAction()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.GameOverAction |
( |
| ) |
|
|
virtual |
Triggered when all lives are lost and you press the main action button.
◆ GotoLevel()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.GotoLevel |
( |
string | levelName | ) |
|
|
virtual |
Gets the player to the specified level.
- Parameters
-
◆ GotoLevelCo()
| virtual IEnumerator MoreMountains.InfiniteRunnerEngine.LevelManager.GotoLevelCo |
( |
string | levelName | ) |
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protectedvirtual |
Waits for a short time and then loads the specified level.
- Returns
- The level co.
- Parameters
-
◆ HandleSpeedFactor()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.HandleSpeedFactor |
( |
| ) |
|
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protectedvirtual |
Called every frame, this modified the current level speed if we're under the effect of a speed factor.
◆ InstantiateCharacters()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.InstantiateCharacters |
( |
| ) |
|
|
protectedvirtual |
Instantiates all the playable characters and feeds them to the gameManager.
we go through the list of playable characters and instantiate them while adding them to the list we'll use from any class to access the currently playable characters
Reimplemented in MoreMountains.InfiniteRunnerEngine.SkyTheoryLevelManager.
◆ KillCharacter()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.KillCharacter |
( |
PlayableCharacter | player | ) |
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virtual |
◆ KillCharacterCo()
| virtual IEnumerator MoreMountains.InfiniteRunnerEngine.LevelManager.KillCharacterCo |
( |
PlayableCharacter | player | ) |
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protectedvirtual |
Coroutine that kills the player, stops the camera, resets the points.
- Returns
- The player co.
◆ LevelStart()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.LevelStart |
( |
| ) |
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virtual |
◆ LifeLostAction()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.LifeLostAction |
( |
| ) |
|
|
virtual |
Triggered when a life is lost and you press the main action button.
◆ ManageControlScheme()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.ManageControlScheme |
( |
| ) |
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protectedvirtual |
◆ OnDisable()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.OnDisable |
( |
| ) |
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protectedvirtual |
◆ OnEnable()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.OnEnable |
( |
| ) |
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protectedvirtual |
◆ PrepareStart()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.PrepareStart |
( |
| ) |
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protectedvirtual |
Handles everything before the actual start of the game.
◆ PrepareStartCountdown()
| virtual IEnumerator MoreMountains.InfiniteRunnerEngine.LevelManager.PrepareStartCountdown |
( |
| ) |
|
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protectedvirtual |
Handles the initial start countdown display.
- Returns
- The start countdown.
◆ ResetLevel()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.ResetLevel |
( |
| ) |
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virtual |
◆ SetSpeed()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.SetSpeed |
( |
float | newSpeed | ) |
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|
virtual |
Sets the speed.
- Parameters
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◆ Start()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.Start |
( |
| ) |
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protectedvirtual |
◆ TemporarilyMultiplySpeed()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.TemporarilyMultiplySpeed |
( |
float | factor, |
|
|
float | duration ) |
|
virtual |
Temporarily multiplies the level speed by the provided factor.
- Parameters
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| factor | The number of times you want to increase/decrease the speed by. |
| duration | The duration of the speed change, in seconds. |
◆ Update()
| virtual void MoreMountains.InfiniteRunnerEngine.LevelManager.Update |
( |
| ) |
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virtual |
◆ _recycleX
| float MoreMountains.InfiniteRunnerEngine.LevelManager._recycleX |
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protected |
◆ _savedPoints
| float MoreMountains.InfiniteRunnerEngine.LevelManager._savedPoints |
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protected |
◆ _started
| DateTime MoreMountains.InfiniteRunnerEngine.LevelManager._started |
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protected |
◆ _temporarySavedSpeed
| float MoreMountains.InfiniteRunnerEngine.LevelManager._temporarySavedSpeed |
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protected |
◆ _temporarySpeedFactor
| float MoreMountains.InfiniteRunnerEngine.LevelManager._temporarySpeedFactor |
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protected |
◆ _temporarySpeedFactorActive
| bool MoreMountains.InfiniteRunnerEngine.LevelManager._temporarySpeedFactorActive |
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protected |
◆ _temporarySpeedFactorRemainingTime
| float MoreMountains.InfiniteRunnerEngine.LevelManager._temporarySpeedFactorRemainingTime |
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protected |
◆ _tmpRecycleBounds
| Bounds MoreMountains.InfiniteRunnerEngine.LevelManager._tmpRecycleBounds |
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protected |
◆ ControlScheme
| Controls MoreMountains.InfiniteRunnerEngine.LevelManager.ControlScheme |
the mobile control scheme applied to this level
◆ DeathBounds
| Bounds MoreMountains.InfiniteRunnerEngine.LevelManager.DeathBounds |
the line after which playable characters will die - leave it to zero if you don't want to use it
◆ DistanceBetweenCharacters
| float MoreMountains.InfiniteRunnerEngine.LevelManager.DistanceBetweenCharacters = 1f |
the x distance between each character
◆ InitialSpeed
| float MoreMountains.InfiniteRunnerEngine.LevelManager.InitialSpeed = 10f |
the initial speed of the level
◆ InstructionsText
| String MoreMountains.InfiniteRunnerEngine.LevelManager.InstructionsText |
the text that will be shown (if not empty) at the start of the level
◆ IntroFadeDuration
| float MoreMountains.InfiniteRunnerEngine.LevelManager.IntroFadeDuration = 1f |
duration of the initial fade in
◆ LifeLostExplosion
| GameObject MoreMountains.InfiniteRunnerEngine.LevelManager.LifeLostExplosion |
the effect we instantiate when a life is lost
◆ MaximumSpeed
| float MoreMountains.InfiniteRunnerEngine.LevelManager.MaximumSpeed = 50f |
the maximum speed the level will run at
◆ OutroFadeDuration
| float MoreMountains.InfiniteRunnerEngine.LevelManager.OutroFadeDuration = 1f |
duration of the fade to black at the end of the level
◆ PlayableCharacters
| List<PlayableCharacter> MoreMountains.InfiniteRunnerEngine.LevelManager.PlayableCharacters |
the list of playable characters - use this to tell what characters you want in your level, don't access that at runtime
◆ PointsPerSecond
| float MoreMountains.InfiniteRunnerEngine.LevelManager.PointsPerSecond = 20 |
the amount of points a player gets per second
◆ RecycleBounds
| Bounds MoreMountains.InfiniteRunnerEngine.LevelManager.RecycleBounds |
the line after which objects can be recycled
◆ SpeedAcceleration
| float MoreMountains.InfiniteRunnerEngine.LevelManager.SpeedAcceleration = 1f |
the acceleration (per second) at which the level will go from InitialSpeed to MaximumSpeed
◆ StartCountdown
| int MoreMountains.InfiniteRunnerEngine.LevelManager.StartCountdown |
the duration (in seconds) of the initial countdown
◆ StartingPosition
| GameObject MoreMountains.InfiniteRunnerEngine.LevelManager.StartingPosition |
the prefab you want for your player
◆ StartText
| string MoreMountains.InfiniteRunnerEngine.LevelManager.StartText |
the text displayed at the end of the countdown
◆ CurrentPlayableCharacters
| List<PlayableCharacter> MoreMountains.InfiniteRunnerEngine.LevelManager.CurrentPlayableCharacters |
|
getset |
the list of playable characters currently instantiated in the game - use this to know what characters ARE currently in your level at runtime
◆ DistanceTraveled
| float MoreMountains.InfiniteRunnerEngine.LevelManager.DistanceTraveled |
|
getprotected set |
The distance traveled since the start of the level.
◆ RunningTime
| float MoreMountains.InfiniteRunnerEngine.LevelManager.RunningTime |
|
getprotected set |
the elapsed time since the start of the level
◆ Speed
| float MoreMountains.InfiniteRunnerEngine.LevelManager.Speed |
|
getprotected set |
The current speed the level is traveling at.
The documentation for this class was generated from the following file: