This persistent singleton handles the inputs and sends commands to the player
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virtual void | Update () |
| Every frame, we get the various inputs and process them More...
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virtual void | HandleKeyboard () |
| Called at each Update(), it checks for various key presses More...
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virtual void | Awake () |
| On awake, we initialize our instance. Make sure to call base.Awake() in override if you need awake. More...
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This persistent singleton handles the inputs and sends commands to the player
◆ DownButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonDown |
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Triggered once when the down button is pressed down
DOWN BUTTON -------------------------------------------------------------------------------------------------------------—
◆ DownButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonPressed |
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Triggered while the down button is being pressed
◆ DownButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonUp |
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Triggered once when the down button is released
◆ HandleKeyboard()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.HandleKeyboard |
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Called at each Update(), it checks for various key presses
◆ LeftButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonDown |
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Triggered once when the left button is pressed down
LEFT BUTTON -------------------------------------------------------------------------------------------------------------—
◆ LeftButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonPressed |
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Triggered while the left button is being pressed
◆ LeftButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonUp |
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Triggered once when the left button is released
◆ MainActionButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonDown |
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Triggered once when the main action button is pressed down
MAIN ACTION BUTTON -------------------------------------------------------------------------------------------------------------—
◆ MainActionButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonPressed |
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Triggered while the main action button button is being pressed
◆ MainActionButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonUp |
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Triggered once when the main action button button is released
◆ PauseButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonDown |
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Triggered once when the pause button is pressed down
PAUSE BUTTON -------------------------------------------------------------------------------------------------------------—
◆ PauseButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonPressed |
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Triggered while the pause button is being pressed
◆ PauseButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonUp |
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Triggered once when the pause button is released
◆ RightButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonDown |
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Triggered once when the right button is pressed down
RIGHT BUTTON -------------------------------------------------------------------------------------------------------------—
◆ RightButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonPressed |
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Triggered while the right button is being pressed
◆ RightButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonUp |
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Triggered once when the right button is released
◆ UpButtonDown()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonDown |
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Triggered once when the up button is pressed down
UP BUTTON -------------------------------------------------------------------------------------------------------------—
◆ UpButtonPressed()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonPressed |
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Triggered while the up button is being pressed
◆ UpButtonUp()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonUp |
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Triggered once when the up button is released
◆ Update()
virtual void MoreMountains.InfiniteRunnerEngine.InputManager.Update |
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Every frame, we get the various inputs and process them
The documentation for this class was generated from the following file: