This persistent singleton handles the inputs and sends commands to the player.
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| virtual void | PauseButtonDown () |
| | Triggered once when the pause button is pressed down.
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| virtual void | PauseButtonUp () |
| | Triggered once when the pause button is released.
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| virtual void | PauseButtonPressed () |
| | Triggered while the pause button is being pressed.
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| virtual void | MainActionButtonDown () |
| | Triggered once when the main action button is pressed down.
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| virtual void | MainActionButtonUp () |
| | Triggered once when the main action button button is released.
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| virtual void | MainActionButtonPressed () |
| | Triggered while the main action button button is being pressed.
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| virtual void | LeftButtonDown () |
| | Triggered once when the left button is pressed down.
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| virtual void | LeftButtonUp () |
| | Triggered once when the left button is released.
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| virtual void | LeftButtonPressed () |
| | Triggered while the left button is being pressed.
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| virtual void | RightButtonDown () |
| | Triggered once when the right button is pressed down.
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| virtual void | RightButtonUp () |
| | Triggered once when the right button is released.
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| virtual void | RightButtonPressed () |
| | Triggered while the right button is being pressed.
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| virtual void | DownButtonDown () |
| | Triggered once when the down button is pressed down.
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| virtual void | DownButtonUp () |
| | Triggered once when the down button is released.
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| virtual void | DownButtonPressed () |
| | Triggered while the down button is being pressed.
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| virtual void | UpButtonDown () |
| | Triggered once when the up button is pressed down.
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| virtual void | UpButtonUp () |
| | Triggered once when the up button is released.
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| virtual void | UpButtonPressed () |
| | Triggered while the up button is being pressed.
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| virtual void | Update () |
| | Every frame, we get the various inputs and process them.
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| virtual void | HandleKeyboard () |
| | Called at each Update(), it checks for various key presses.
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| virtual void | Awake () |
| | On awake, we initialize our instance. Make sure to call base.Awake() in override if you need awake.
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| virtual void | InitializeSingleton () |
| | Initializes the singleton.
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This persistent singleton handles the inputs and sends commands to the player.
◆ DownButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonDown |
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Triggered once when the down button is pressed down.
DOWN BUTTON -------------------------------------------------------------------------------------------------------------—
◆ DownButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonPressed |
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Triggered while the down button is being pressed.
◆ DownButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.DownButtonUp |
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Triggered once when the down button is released.
◆ HandleKeyboard()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.HandleKeyboard |
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protectedvirtual |
Called at each Update(), it checks for various key presses.
◆ LeftButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonDown |
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virtual |
Triggered once when the left button is pressed down.
LEFT BUTTON -------------------------------------------------------------------------------------------------------------—
◆ LeftButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonPressed |
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Triggered while the left button is being pressed.
◆ LeftButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.LeftButtonUp |
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virtual |
Triggered once when the left button is released.
◆ MainActionButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonDown |
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virtual |
Triggered once when the main action button is pressed down.
MAIN ACTION BUTTON -------------------------------------------------------------------------------------------------------------—
◆ MainActionButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonPressed |
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Triggered while the main action button button is being pressed.
◆ MainActionButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.MainActionButtonUp |
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Triggered once when the main action button button is released.
◆ PauseButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonDown |
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Triggered once when the pause button is pressed down.
PAUSE BUTTON -------------------------------------------------------------------------------------------------------------—
◆ PauseButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonPressed |
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Triggered while the pause button is being pressed.
◆ PauseButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.PauseButtonUp |
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Triggered once when the pause button is released.
◆ RightButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonDown |
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Triggered once when the right button is pressed down.
RIGHT BUTTON -------------------------------------------------------------------------------------------------------------—
◆ RightButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonPressed |
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Triggered while the right button is being pressed.
◆ RightButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.RightButtonUp |
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Triggered once when the right button is released.
◆ UpButtonDown()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonDown |
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Triggered once when the up button is pressed down.
UP BUTTON -------------------------------------------------------------------------------------------------------------—
◆ UpButtonPressed()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonPressed |
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Triggered while the up button is being pressed.
◆ UpButtonUp()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.UpButtonUp |
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Triggered once when the up button is released.
◆ Update()
| virtual void MoreMountains.InfiniteRunnerEngine.InputManager.Update |
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protectedvirtual |
Every frame, we get the various inputs and process them.
The documentation for this class was generated from the following file: