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Infinite Runner Engine v2.2
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Controller for the CaveRacer playable character. More...
Public Member Functions | |
| override void | MainActionStart () |
| When pressing the main action button for the first time we start boosting. | |
| override void | Die () |
| When the CaveRacer gets destroyed, we add an explosion. | |
| Public Member Functions inherited from MoreMountains.InfiniteRunnerEngine.Rocket | |
| override void | MainActionStart () |
| When pressing the main action button for the first time we start boosting. | |
| override void | MainActionEnd () |
| When we stop pressing the main action button, we stop boosting. | |
| virtual void | Fly () |
| When the rocket is boosting we add a vertical force to make it climb. Gravity will handle the rest. | |
| Public Member Functions inherited from MoreMountains.InfiniteRunnerEngine.PlayableCharacter | |
| virtual void | SetInitialPosition (Vector3 initialPosition) |
| Use this to define the initial position of the agent. Used mainly for reset position purposes. | |
| virtual void | Disable () |
| Disables the playable character. | |
| virtual void | DisableCollisions () |
| Disables the collisions. | |
| virtual void | EnableCollisions () |
| Enables the collisions. | |
| virtual void | MainActionOngoing () |
| What happens when the main action button button is being pressed. | |
| virtual void | DownStart () |
| What happens when the down button is pressed. | |
| virtual void | DownEnd () |
| What happens when the down button is released. | |
| virtual void | DownOngoing () |
| What happens when the down button is being pressed. | |
| virtual void | UpStart () |
| What happens when the up button is pressed. | |
| virtual void | UpEnd () |
| What happens when the up button is released. | |
| virtual void | UpOngoing () |
| What happens when the up button is being pressed. | |
| virtual void | LeftStart () |
| What happens when the left button is pressed. | |
| virtual void | LeftEnd () |
| What happens when the left button is released. | |
| virtual void | LeftOngoing () |
| What happens when the left button is being pressed. | |
| virtual void | RightStart () |
| What happens when the right button is pressed. | |
| virtual void | RightEnd () |
| What happens when the right button is released. | |
| virtual void | RightOngoing () |
| What happens when the right button is being pressed. | |
Public Attributes | |
| GameObject | RocketContainer |
| the rocket container | |
| GameObject | ActualRocket |
| the rocket gameobject (separate for finer control over its axis) | |
| ParticleSystem | ReactorLeft |
| the left reactor particle system | |
| ParticleSystem | ReactorRight |
| the right reactor particle system | |
| GameObject | Explosion |
| the explosion that happens when the plane hits the ground | |
| Vector3 | DeathShakeVector = new Vector3(2f,2f,2f) |
| the shake vector we'll apply to the camera on death | |
| AudioClip | DeathSoundFx |
| the sound fx we'll play on death | |
| Public Attributes inherited from MoreMountains.InfiniteRunnerEngine.Rocket | |
| float | FlyForce = 20f |
| The force applied when pressing the main button. | |
| float | MaximumVelocity = 5f |
| The maximum velocity. | |
| Public Attributes inherited from MoreMountains.InfiniteRunnerEngine.PlayableCharacter | |
| bool | UseDefaultMecanim = true |
| should we use the default mecanim ? | |
| bool | ShouldResetPosition = true |
| returns true if the character is currently grounded | |
| float | ResetPositionSpeed = 0.5f |
| float | GroundDistanceTolerance = 0.05f |
| the distance tolerance at which a character is considered grounded | |
| float | InitialInvincibilityDuration = 3f |
| the duration (in seconds) of invincibility on spawn | |
Protected Member Functions | |
| override void | Start () |
| Init. | |
| override void | Update () |
| On update we handle flight, orientation and reactors. | |
| virtual void | HandleOrientation () |
| Handles the orientation of the plane based on speed and altitude. | |
| virtual void | HandleReactors () |
| If we're boosting, we'll increase the size of the reactor's effects. | |
| virtual IEnumerator | BarrelRoll (float delay) |
| Performs a barrel roll. | |
| override void | TriggerEnter (GameObject collidingObject) |
| Triggered when entering a trigger (in this case probably a coin or a power up) | |
| Protected Member Functions inherited from MoreMountains.InfiniteRunnerEngine.Rocket | |
| override void | Update () |
| On Update. | |
| virtual void | FixedUpdate () |
| On fixed update. | |
| Protected Member Functions inherited from MoreMountains.InfiniteRunnerEngine.PlayableCharacter | |
| virtual void | Awake () |
| Use this for initialization. | |
| virtual void | Initialize () |
| This method initializes all essential elements. | |
| virtual void | ComputeDistanceToTheGround () |
| Determines the distance between the Jumper and the ground. | |
| virtual bool | DetermineIfGroudedConditionsAreMet () |
| Determines if grouded conditions are met. | |
| virtual void | CheckDeathConditions () |
| Checks the death conditions. | |
| virtual Bounds | GetPlayableCharacterBounds () |
| Gets the playable character bounds. | |
| virtual void | UpdateAnimator () |
| This is called at Update() and sets each of the animators parameters to their corresponding State values. | |
| virtual void | UpdateAllMecanimAnimators () |
| Updates all mecanim animators. | |
| virtual void | ResetPosition () |
| Called on update, tries to return the object to its initial position. | |
| virtual void | OnCollisionEnter2D (Collision2D collidingObject) |
| Handles enter collision with 2D colliders. | |
| virtual void | OnCollisionExit2D (Collision2D collidingObject) |
| Handles exit collision with 2D colliders. | |
| virtual void | OnCollisionEnter (Collision collidingObject) |
| Handles enter collision with 3D colliders. | |
| virtual void | OnCollisionExit (Collision collidingObject) |
| Handles exit collision with 3D colliders. | |
| virtual void | OnTriggerEnter2D (Collider2D collidingObject) |
| Handles enter collision with 2D triggers. | |
| virtual void | OnTriggerExit2D (Collider2D collidingObject) |
| Handles enter collision with 2D triggers. | |
| virtual void | OnTriggerEnter (Collider collidingObject) |
| Handles enter collision with 2D triggers. | |
| virtual void | OnTriggerExit (Collider collidingObject) |
| Handles enter collision with 2D triggers. | |
| virtual void | CollisionEnter (GameObject collidingObject) |
| Override this to define what happens when your playable character enters something. | |
| virtual void | CollisionExit (GameObject collidingObject) |
| Override this to define what happens when your playable character exits something. | |
| virtual void | TriggerExit (GameObject collidingObject) |
| Override this to define what happens when your playable character exits a trigger. | |
Protected Attributes | |
| float | _horizontalRotationSpeed =5f |
| float | _verticalRotationSpeed =2f |
| Vector3 | _newAngle = Vector3.zero |
| float | _horizontalRotationTarget |
| bool | _barrelRolling =false |
| Protected Attributes inherited from MoreMountains.InfiniteRunnerEngine.Rocket | |
| bool | _boosting = false |
| Protected Attributes inherited from MoreMountains.InfiniteRunnerEngine.PlayableCharacter | |
| Vector3 | _initialPosition |
| bool | _grounded |
| MMRigidbodyInterface | _rigidbodyInterface |
| Animator | _animator |
| float | _distanceToTheGroundRaycastLength = 50f |
| GameObject | _ground |
| LayerMask | _collisionMaskSave |
| float | _awakeAt |
| Vector3 | _raycastLeftOrigin |
| Vector3 | _raycastRightOrigin |
Additional Inherited Members | |
| Properties inherited from MoreMountains.InfiniteRunnerEngine.PlayableCharacter | |
| float | DistanceToTheGround [get, protected set] |
| the distance between the character and the ground | |
| bool | Invincible [get] |
Controller for the CaveRacer playable character.
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protectedvirtual |
Performs a barrel roll.
| delay | Delay. |
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virtual |
When the CaveRacer gets destroyed, we add an explosion.
Reimplemented from MoreMountains.InfiniteRunnerEngine.PlayableCharacter.
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protectedvirtual |
Handles the orientation of the plane based on speed and altitude.
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protectedvirtual |
If we're boosting, we'll increase the size of the reactor's effects.
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virtual |
When pressing the main action button for the first time we start boosting.
Reimplemented from MoreMountains.InfiniteRunnerEngine.PlayableCharacter.
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protectedvirtual |
Init.
Reimplemented from MoreMountains.InfiniteRunnerEngine.PlayableCharacter.
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protectedvirtual |
Triggered when entering a trigger (in this case probably a coin or a power up)
| collidingObject | Colliding object. |
Reimplemented from MoreMountains.InfiniteRunnerEngine.PlayableCharacter.
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protectedvirtual |
On update we handle flight, orientation and reactors.
Reimplemented from MoreMountains.InfiniteRunnerEngine.PlayableCharacter.
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protected |
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protected |
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protected |
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protected |
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protected |
| GameObject MoreMountains.InfiniteRunnerEngine.CaveRacer.ActualRocket |
the rocket gameobject (separate for finer control over its axis)
| Vector3 MoreMountains.InfiniteRunnerEngine.CaveRacer.DeathShakeVector = new Vector3(2f,2f,2f) |
the shake vector we'll apply to the camera on death
| AudioClip MoreMountains.InfiniteRunnerEngine.CaveRacer.DeathSoundFx |
the sound fx we'll play on death
| GameObject MoreMountains.InfiniteRunnerEngine.CaveRacer.Explosion |
the explosion that happens when the plane hits the ground
| ParticleSystem MoreMountains.InfiniteRunnerEngine.CaveRacer.ReactorLeft |
the left reactor particle system
| ParticleSystem MoreMountains.InfiniteRunnerEngine.CaveRacer.ReactorRight |
the right reactor particle system
| GameObject MoreMountains.InfiniteRunnerEngine.CaveRacer.RocketContainer |
the rocket container