Infinite Runner Engine v1.9
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Add this feedback to interact with haptics at a global level, stopping them all, enabling or disabling them, adjusting their global level or initializing/release the haptic engine More...
Protected Member Functions | |
override void | CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
This method describes what happens when the feedback gets played More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual IEnumerator | PlayCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
An internal coroutine delaying the initial play of the feedback More... | |
virtual void | RegularPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Triggers delaying coroutines if needed More... | |
virtual IEnumerator | InfinitePlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play without end More... | |
virtual IEnumerator | RepeatedPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play More... | |
virtual IEnumerator | SequenceCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
A coroutine used to play this feedback on a sequence More... | |
virtual float | ApplyTimeMultiplier (float duration) |
Applies the host MMFeedbacks' time multiplier to this feedback More... | |
virtual float | ApplyDirection (float normalizedTime) |
Returns a new value of the normalized time based on the current play direction of this feedback More... | |
virtual void | CustomInitialization (MMF_Player owner) |
This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More... | |
virtual void | CustomStopFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
This method describes what happens when the feedback gets stopped More... | |
virtual void | CustomSkipToTheEnd (Vector3 position, float feedbacksIntensity=1.0f) |
This method describes what happens when the feedback gets skipped to the end More... | |
virtual void | CustomReset () |
This method describes what happens when the feedback gets reset More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual void | CacheRequiresSetup () |
virtual bool | EvaluateRequiresSetup () |
Override this method to determine if a feedback requires setup More... | |
virtual void | Initialization (MMF_Player owner) |
Initializes the feedback and its timing related variables More... | |
virtual void | Play (Vector3 position, float feedbacksIntensity=1.0f) |
Plays the feedback More... | |
virtual void | SetSequence (MMSequence newSequence) |
Use this method to change this feedback's sequence at runtime More... | |
virtual void | Stop (Vector3 position, float feedbacksIntensity=1.0f) |
Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
virtual void | SkipToTheEnd (Vector3 position, float feedbacksIntensity=1.0f) |
Called when skipping to the end of MMF_Player, calls custom Skip on all feedbacks More... | |
virtual void | ResetFeedback () |
Calls this feedback's custom reset More... | |
virtual void | SetDelayBetweenRepeats (float delay) |
Use this method to specify a new delay between repeats at runtime More... | |
virtual void | SetInitialDelay (float delay) |
Use this method to specify a new initial delay at runtime More... | |
virtual void | InitializeCustomAttributes () |
Use this method to initialize any custom attributes you may have More... | |
virtual void | OnValidate () |
Triggered when a change happens in the inspector More... | |
virtual void | OnDestroy () |
Triggered when that feedback gets destroyed More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMF_Feedback | |
bool | Active = true |
whether or not this feedback is active More... | |
int | UniqueID |
string | Label = "MMFeedback" |
the name of this feedback to display in the inspector More... | |
int | Channel = 0 |
the ID of the channel on which this feedback will communicate More... | |
float | Chance = 100f |
the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
Color | DisplayColor = Color.black |
use this color to customize the background color of the feedback in the MMF_Player's list More... | |
MMFeedbackTiming | Timing |
a number of timing-related values (delay, repeat, etc) More... | |
MMF_Player | Owner |
the Owner of the feedback, as defined when calling the Initialization method More... | |
bool | DebugActive = false |
whether or not this feedback is in debug mode More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMF_Feedback | |
float | _lastPlayTimestamp = -1f |
int | _playsLeft |
bool | _initialized = false |
Coroutine | _playCoroutine |
Coroutine | _infinitePlayCoroutine |
Coroutine | _sequenceCoroutine |
Coroutine | _repeatedPlayCoroutine |
bool | _requiresSetup = false |
string | _requiredTarget = "" |
int | _sequenceTrackID = 0 |
float | _beatInterval |
bool | BeatThisFrame = false |
int | LastBeatIndex = 0 |
int | CurrentSequenceIndex = 0 |
float | LastBeatTimestamp = 0f |
Properties inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual IEnumerator | Pause [get] |
set this to true if your feedback should pause the execution of the feedback sequence More... | |
virtual bool | HoldingPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run More... | |
virtual bool | LooperPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | ScriptDrivenPause [getset] |
if this is true, this feedback will pause and wait until Resume() is called on its parent MMFeedbacks to resume execution More... | |
virtual float | ScriptDrivenPauseAutoResume [getset] |
if this is a positive value, the feedback will auto resume after that duration if it hasn't been resumed via script already More... | |
virtual bool | LooperStart [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | HasChannel [get] |
if this is true, the Channel property will be displayed, otherwise it'll be hidden More... | |
virtual bool | HasCustomInspectors [get] |
virtual bool | InCooldown [get] |
returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
virtual bool | IsPlaying [getset] |
if this is true, this feedback is currently playing More... | |
virtual float | FeedbackTime [get] |
the time (or unscaled time) based on the selected Timing settings More... | |
virtual float | FeedbackDeltaTime [get] |
the delta time (or unscaled delta time) based on the selected Timing settings More... | |
virtual float | TotalDuration [get] |
The total duration of this feedback : total = initial delay + duration * (number of repeats + delay between repeats) More... | |
bool | RequiresSetup [get] |
A flag used to determine if a feedback has all it needs, or if it requires some extra setup. This flag will be used to display a warning icon in the inspector if the feedback is not ready to be played. More... | |
string | RequiredTarget [get] |
virtual bool | DrawGroupInspectors [get] |
virtual string | RequiresSetupText [get] |
virtual string | RequiredTargetText [get] |
virtual float? | FeedbackStartedAt [get] |
virtual float | FeedbackDuration [getset] |
virtual bool | FeedbackPlaying [get] |
whether or not this feedback is playing right now More... | |
virtual float? | FinalNormalizedTime [get] |
Returns the t value at which to evaluate a curve at the end of this feedback's play time More... | |
virtual bool | NormalPlayDirection [get] |
Returns true if this feedback should play normally, or false if it should play in rewind More... | |
virtual bool | ShouldPlayInThisSequenceDirection [get] |
Returns true if this feedback should play in the current parent MMFeedbacks direction, according to its MMFeedbacksDirectionCondition setting More... | |
Add this feedback to interact with haptics at a global level, stopping them all, enabling or disabling them, adjusting their global level or initializing/release the haptic engine
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protectedvirtual |
This method describes what happens when the feedback gets played
position | |
feedbacksIntensity |
Implements MoreMountains.Feedbacks.MMF_Feedback.