Infinite Runner Engine v1.9
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Add this feedback to be able to trigger haptic feedbacks via the NiceVibration library. It'll let you create transient or continuous vibrations, play presets or advanced patterns via AHAP files, and stop any vibration at any time This feedback has been deprecated, and is just here to avoid errors in case you were to update from an old version. Use the new haptic feedbacks instead. More...
Public Attributes | |
bool | OutputDeprecationWarning = true |
if this is true, this feedback will output a warning when played More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMF_Feedback | |
bool | Active = true |
whether or not this feedback is active More... | |
int | UniqueID |
string | Label = "MMFeedback" |
the name of this feedback to display in the inspector More... | |
int | Channel = 0 |
the ID of the channel on which this feedback will communicate More... | |
float | Chance = 100f |
the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
Color | DisplayColor = Color.black |
use this color to customize the background color of the feedback in the MMF_Player's list More... | |
MMFeedbackTiming | Timing |
a number of timing-related values (delay, repeat, etc) More... | |
MMF_Player | Owner |
the Owner of the feedback, as defined when calling the Initialization method More... | |
bool | DebugActive = false |
whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
override void | CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
When this feedback gets played More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual IEnumerator | PlayCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
An internal coroutine delaying the initial play of the feedback More... | |
virtual void | RegularPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Triggers delaying coroutines if needed More... | |
virtual IEnumerator | InfinitePlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play without end More... | |
virtual IEnumerator | RepeatedPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play More... | |
virtual IEnumerator | SequenceCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
A coroutine used to play this feedback on a sequence More... | |
virtual float | ApplyTimeMultiplier (float duration) |
Applies the host MMFeedbacks' time multiplier to this feedback More... | |
virtual float | ApplyDirection (float normalizedTime) |
Returns a new value of the normalized time based on the current play direction of this feedback More... | |
virtual void | CustomInitialization (MMF_Player owner) |
This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More... | |
virtual void | CustomStopFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
This method describes what happens when the feedback gets stopped More... | |
virtual void | CustomSkipToTheEnd (Vector3 position, float feedbacksIntensity=1.0f) |
This method describes what happens when the feedback gets skipped to the end More... | |
virtual void | CustomReset () |
This method describes what happens when the feedback gets reset More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual void | CacheRequiresSetup () |
virtual bool | EvaluateRequiresSetup () |
Override this method to determine if a feedback requires setup More... | |
virtual void | Initialization (MMF_Player owner) |
Initializes the feedback and its timing related variables More... | |
virtual void | Play (Vector3 position, float feedbacksIntensity=1.0f) |
Plays the feedback More... | |
virtual void | SetSequence (MMSequence newSequence) |
Use this method to change this feedback's sequence at runtime More... | |
virtual void | Stop (Vector3 position, float feedbacksIntensity=1.0f) |
Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
virtual void | SkipToTheEnd (Vector3 position, float feedbacksIntensity=1.0f) |
Called when skipping to the end of MMF_Player, calls custom Skip on all feedbacks More... | |
virtual void | ResetFeedback () |
Calls this feedback's custom reset More... | |
virtual void | SetDelayBetweenRepeats (float delay) |
Use this method to specify a new delay between repeats at runtime More... | |
virtual void | SetInitialDelay (float delay) |
Use this method to specify a new initial delay at runtime More... | |
virtual void | InitializeCustomAttributes () |
Use this method to initialize any custom attributes you may have More... | |
virtual void | OnValidate () |
Triggered when a change happens in the inspector More... | |
virtual void | OnDestroy () |
Triggered when that feedback gets destroyed More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMF_Feedback | |
float | _lastPlayTimestamp = -1f |
int | _playsLeft |
bool | _initialized = false |
Coroutine | _playCoroutine |
Coroutine | _infinitePlayCoroutine |
Coroutine | _sequenceCoroutine |
Coroutine | _repeatedPlayCoroutine |
bool | _requiresSetup = false |
string | _requiredTarget = "" |
int | _sequenceTrackID = 0 |
float | _beatInterval |
bool | BeatThisFrame = false |
int | LastBeatIndex = 0 |
int | CurrentSequenceIndex = 0 |
float | LastBeatTimestamp = 0f |
Properties inherited from MoreMountains.Feedbacks.MMF_Feedback | |
virtual IEnumerator | Pause [get] |
set this to true if your feedback should pause the execution of the feedback sequence More... | |
virtual bool | HoldingPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run More... | |
virtual bool | LooperPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | ScriptDrivenPause [getset] |
if this is true, this feedback will pause and wait until Resume() is called on its parent MMFeedbacks to resume execution More... | |
virtual float | ScriptDrivenPauseAutoResume [getset] |
if this is a positive value, the feedback will auto resume after that duration if it hasn't been resumed via script already More... | |
virtual bool | LooperStart [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | HasChannel [get] |
if this is true, the Channel property will be displayed, otherwise it'll be hidden More... | |
virtual bool | HasCustomInspectors [get] |
virtual bool | InCooldown [get] |
returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
virtual bool | IsPlaying [getset] |
if this is true, this feedback is currently playing More... | |
virtual float | FeedbackTime [get] |
the time (or unscaled time) based on the selected Timing settings More... | |
virtual float | FeedbackDeltaTime [get] |
the delta time (or unscaled delta time) based on the selected Timing settings More... | |
virtual float | TotalDuration [get] |
The total duration of this feedback : total = initial delay + duration * (number of repeats + delay between repeats) More... | |
bool | RequiresSetup [get] |
A flag used to determine if a feedback has all it needs, or if it requires some extra setup. This flag will be used to display a warning icon in the inspector if the feedback is not ready to be played. More... | |
string | RequiredTarget [get] |
virtual bool | DrawGroupInspectors [get] |
virtual string | RequiresSetupText [get] |
virtual string | RequiredTargetText [get] |
virtual float? | FeedbackStartedAt [get] |
virtual float | FeedbackDuration [getset] |
virtual bool | FeedbackPlaying [get] |
whether or not this feedback is playing right now More... | |
virtual float? | FinalNormalizedTime [get] |
Returns the t value at which to evaluate a curve at the end of this feedback's play time More... | |
virtual bool | NormalPlayDirection [get] |
Returns true if this feedback should play normally, or false if it should play in rewind More... | |
virtual bool | ShouldPlayInThisSequenceDirection [get] |
Returns true if this feedback should play in the current parent MMFeedbacks direction, according to its MMFeedbacksDirectionCondition setting More... | |
Add this feedback to be able to trigger haptic feedbacks via the NiceVibration library. It'll let you create transient or continuous vibrations, play presets or advanced patterns via AHAP files, and stop any vibration at any time This feedback has been deprecated, and is just here to avoid errors in case you were to update from an old version. Use the new haptic feedbacks instead.
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protectedvirtual |
When this feedback gets played
position | |
feedbacksIntensity |
Implements MoreMountains.Feedbacks.MMF_Feedback.
bool MoreMountains.FeedbacksForThirdParty.MMF_Haptics.OutputDeprecationWarning = true |
if this is true, this feedback will output a warning when played