Infinite Runner Engine v1.9
Public Attributes | Protected Member Functions | List of all members
MoreMountains.FeedbacksForThirdParty.MMF_Haptics Class Reference

Add this feedback to be able to trigger haptic feedbacks via the NiceVibration library. It'll let you create transient or continuous vibrations, play presets or advanced patterns via AHAP files, and stop any vibration at any time This feedback has been deprecated, and is just here to avoid errors in case you were to update from an old version. Use the new haptic feedbacks instead. More...

Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_Haptics:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

bool OutputDeprecationWarning = true
 if this is true, this feedback will output a warning when played More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 When this feedback gets played More...
 

Additional Inherited Members

Detailed Description

Add this feedback to be able to trigger haptic feedbacks via the NiceVibration library. It'll let you create transient or continuous vibrations, play presets or advanced patterns via AHAP files, and stop any vibration at any time This feedback has been deprecated, and is just here to avoid errors in case you were to update from an old version. Use the new haptic feedbacks instead.

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_Haptics.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

When this feedback gets played

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ OutputDeprecationWarning

bool MoreMountains.FeedbacksForThirdParty.MMF_Haptics.OutputDeprecationWarning = true

if this is true, this feedback will output a warning when played


The documentation for this class was generated from the following file: