|
Infinite Runner Engine
v2.1
|
Add this class to a Camera with a HDRP color adjustments post processing and it'll be able to "shake" its values by getting events More...
Public Attributes | |
| bool | RelativeValues = true |
| whether or not to add to the initial value More... | |
| AnimationCurve | ShakeRed = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
| the curve used to animate the red value on More... | |
| float | RemapRedZero = 0f |
| the value to remap the curve's 0 to More... | |
| float | RemapRedOne = 200f |
| the value to remap the curve's 1 to More... | |
| AnimationCurve | ShakeGreen = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
| the curve used to animate the green value on More... | |
| float | RemapGreenZero = 0f |
| the value to remap the curve's 0 to More... | |
| float | RemapGreenOne = 200f |
| the value to remap the curve's 1 to More... | |
| AnimationCurve | ShakeBlue = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
| the curve used to animate the blue value on More... | |
| float | RemapBlueZero = 0f |
| the value to remap the curve's 0 to More... | |
| float | RemapBlueOne = 200f |
| the value to remap the curve's 1 to More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMShaker | |
| MMChannelModes | ChannelMode = MMChannelModes.Int |
| int | Channel = 0 |
| the channel to listen to - has to match the one on the feedback More... | |
| MMChannel | MMChannelDefinition = null |
| float | ShakeDuration = 0.2f |
| the duration of the shake, in seconds More... | |
| bool | PlayOnAwake = false |
| if this is true this shaker will play on awake More... | |
| bool | PermanentShake = false |
| if this is true, the shaker will shake permanently as long as its game object is active More... | |
| bool | Interruptible = true |
| if this is true, a new shake can happen while shaking More... | |
| bool | AlwaysResetTargetValuesAfterShake = false |
| if this is true, this shaker will always reset target values, regardless of how it was called More... | |
| bool | OnlyUseShakerValues = false |
| if this is true, this shaker will ignore any value passed in an event that triggered it, and will instead use the values set on its inspector More... | |
| float | CooldownBetweenShakes = 0f |
| a cooldown, in seconds, after a shake, during which no other shake can start More... | |
| bool | Shaking = false |
| whether or not this shaker is shaking right now More... | |
| bool | ForwardDirection = true |
| TimescaleModes | TimescaleMode = TimescaleModes.Scaled |
| virtual MMChannelData | ChannelData => new MMChannelData(ChannelMode, Channel, MMChannelDefinition) |
| virtual bool | ListeningToEvents => _listeningToEvents |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMShaker | |
| virtual float | GetTime () |
| virtual float | GetDeltaTime () |
| virtual void | ForceInitialization () |
| Call this externally if you need to force a new initialization More... | |
| virtual void | StartShaking () |
| Starts shaking the values More... | |
| virtual void | Play () |
| Starts this shaker More... | |
| virtual void | Stop () |
| Stops this shaker More... | |
| virtual void | StartListening () |
| Starts listening for events More... | |
| virtual void | StopListening () |
| Stops listening for events More... | |
| virtual float | ComputeRangeIntensity (bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition) |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMShaker | |
| virtual void | Awake () |
| On Awake we grab our volume and profile More... | |
| virtual void | Initialization () |
| Override this method to initialize your shaker More... | |
| virtual void | SetShakeStartedTimestamp () |
| Logs the start timestamp for this shaker More... | |
| virtual void | ShakeStarts () |
| Describes what happens when a shake starts More... | |
| virtual void | GrabInitialValues () |
| A method designed to collect initial values More... | |
| virtual void | Update () |
| On Update, we shake our values if needed, or reset if our shake has ended More... | |
| virtual void | Shake () |
| Override this method to implement shake over time More... | |
| virtual float | ShakeFloat (AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue) |
| A method used to "shake" a flot over time along a curve More... | |
| virtual Color | ShakeGradient (Gradient gradient) |
| virtual void | ResetTargetValues () |
| Resets the values on the target More... | |
| virtual void | ResetShakerValues () |
| Resets the values on the shaker More... | |
| virtual void | ShakeComplete () |
| Describes what happens when the shake is complete More... | |
| virtual void | OnEnable () |
| On enable we start shaking if needed More... | |
| virtual void | OnDestroy () |
| On destroy we stop listening for events More... | |
| virtual void | OnDisable () |
| On disable we complete our shake if it was in progress More... | |
| virtual bool | CheckEventAllowed (MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3)) |
| Returns true if this shaker should listen to events, false otherwise More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMShaker | |
| float | _shakeStartedTimestamp = -Single.MaxValue |
| float | _shakeStartedTimestampUnscaled = -Single.MaxValue |
| float | _remappedTimeSinceStart |
| bool | _resetShakerValuesAfterShake |
| bool | _resetTargetValuesAfterShake |
| float | _journey |
Properties inherited from MoreMountains.Feedbacks.MMShaker | |
| virtual bool? | InCooldown [get] |
| Returns true if this shaker is currently in cooldown, false otherwise More... | |
Add this class to a Camera with a HDRP color adjustments post processing and it'll be able to "shake" its values by getting events
| bool MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RelativeValues = true |
whether or not to add to the initial value
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapBlueOne = 200f |
the value to remap the curve's 1 to
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapBlueZero = 0f |
the value to remap the curve's 0 to
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapGreenOne = 200f |
the value to remap the curve's 1 to
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapGreenZero = 0f |
the value to remap the curve's 0 to
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapRedOne = 200f |
the value to remap the curve's 1 to
| float MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.RemapRedZero = 0f |
the value to remap the curve's 0 to
| AnimationCurve MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.ShakeBlue = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
the curve used to animate the blue value on
| AnimationCurve MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.ShakeGreen = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
the curve used to animate the green value on
| AnimationCurve MoreMountains.FeedbacksForThirdParty.MMChannelMixerShaker_HDRP.ShakeRed = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)) |
the curve used to animate the red value on