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int | Channel = 0 |
| the channel to broadcast that flash event on More...
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Color | FlashColor = Color.white |
| the color of the flash More...
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float | FlashDuration = 0.2f |
| the flash duration (in seconds) More...
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float | FlashAlpha = 1f |
| the alpha of the flash More...
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int | FlashID = 0 |
| the ID of the flash (usually 0). You can specify on each MMFlash object an ID, allowing you to have different flash images in one scene and call them separately (one for damage, one for health pickups, etc) More...
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◆ Channel
int MoreMountains.Feedbacks.MMFlashDebugSettings.Channel = 0 |
the channel to broadcast that flash event on
◆ FlashAlpha
float MoreMountains.Feedbacks.MMFlashDebugSettings.FlashAlpha = 1f |
◆ FlashColor
Color MoreMountains.Feedbacks.MMFlashDebugSettings.FlashColor = Color.white |
◆ FlashDuration
float MoreMountains.Feedbacks.MMFlashDebugSettings.FlashDuration = 0.2f |
the flash duration (in seconds)
◆ FlashID
int MoreMountains.Feedbacks.MMFlashDebugSettings.FlashID = 0 |
the ID of the flash (usually 0). You can specify on each MMFlash object an ID, allowing you to have different flash images in one scene and call them separately (one for damage, one for health pickups, etc)
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacks/Shakers/MMFlash.cs