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| override void | Initialization () |
| | On init we initialize our values More...
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| override void | ShakeStarts () |
| | Describes what happens when a shake starts More...
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| virtual void | Reset () |
| | When that shaker gets added, we initialize its shake duration More...
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| virtual void | Awake () |
| | On Awake we grab our volume and profile More...
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| virtual void | SetShakeStartedTimestamp () |
| | Logs the start timestamp for this shaker More...
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| virtual void | GrabInitialValues () |
| | A method designed to collect initial values More...
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| virtual void | Update () |
| | On Update, we shake our values if needed, or reset if our shake has ended More...
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| virtual void | Shake () |
| | Override this method to implement shake over time More...
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| virtual float | ShakeFloat (AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue) |
| | A method used to "shake" a flot over time along a curve More...
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| virtual Color | ShakeGradient (Gradient gradient) |
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| virtual void | ResetTargetValues () |
| | Resets the values on the target More...
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| virtual void | ResetShakerValues () |
| | Resets the values on the shaker More...
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| virtual void | ShakeComplete () |
| | Describes what happens when the shake is complete More...
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| virtual void | OnEnable () |
| | On enable we start shaking if needed More...
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| virtual void | OnDestroy () |
| | On destroy we stop listening for events More...
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| virtual void | OnDisable () |
| | On disable we complete our shake if it was in progress More...
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| virtual bool | CheckEventAllowed (MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3)) |
| | Returns true if this shaker should listen to events, false otherwise More...
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| MMChannelModes | ChannelMode = MMChannelModes.Int |
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| int | Channel = 0 |
| | the channel to listen to - has to match the one on the feedback More...
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| MMChannel | MMChannelDefinition = null |
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| float | ShakeDuration = 0.2f |
| | the duration of the shake, in seconds More...
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| bool | PlayOnAwake = false |
| | if this is true this shaker will play on awake More...
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| bool | PermanentShake = false |
| | if this is true, the shaker will shake permanently as long as its game object is active More...
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| bool | Interruptible = true |
| | if this is true, a new shake can happen while shaking More...
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| bool | AlwaysResetTargetValuesAfterShake = false |
| | if this is true, this shaker will always reset target values, regardless of how it was called More...
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| bool | OnlyUseShakerValues = false |
| | if this is true, this shaker will ignore any value passed in an event that triggered it, and will instead use the values set on its inspector More...
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| float | CooldownBetweenShakes = 0f |
| | a cooldown, in seconds, after a shake, during which no other shake can start More...
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| bool | Shaking = false |
| | whether or not this shaker is shaking right now More...
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| bool | ForwardDirection = true |
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| TimescaleModes | TimescaleMode = TimescaleModes.Scaled |
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| virtual MMChannelData | ChannelData => new MMChannelData(ChannelMode, Channel, MMChannelDefinition) |
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| virtual bool | ListeningToEvents => _listeningToEvents |
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| virtual bool? | InCooldown [get] |
| | Returns true if this shaker is currently in cooldown, false otherwise More...
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