Infinite Runner Engine v1.9
Public Types | Public Attributes | Static Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
MoreMountains.Feedbacks.MMF_ShaderController Class Reference

This feedback will let you control values on a target ShaderController, letting you modify the behaviour and aspect of a shader driven material at runtime More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_ShaderController:
MoreMountains.Feedbacks.MMF_Feedback

Public Types

enum  Modes { OneTime , ToDestination }
 the different possible modes More...
 

Public Attributes

Modes Mode = Modes.OneTime
 sets the inspector color for this feedback More...
 
ShaderController TargetShaderController
 the float controller to trigger a one time play on More...
 
List< ShaderControllerTargetShaderControllerList
 an optional list of float controllers to trigger a one time play on More...
 
bool RevertToInitialValueAfterEnd = false
 whether this should revert to original at the end More...
 
float OneTimeDuration = 1f
 the duration of the One Time shake More...
 
float OneTimeAmplitude = 1f
 the amplitude of the One Time shake (this will be multiplied by the curve's height) More...
 
float OneTimeRemapMin = 0f
 the low value to remap the normalized curve value to More...
 
float OneTimeRemapMax = 1f
 the high value to remap the normalized curve value to More...
 
AnimationCurve OneTimeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve to apply to the one time shake More...
 
float ToDestinationValue = 1f
 the new value towards which to move the current value More...
 
float ToDestinationDuration = 1f
 the duration over which to interpolate the target value More...
 
Color ToDestinationColor = Color.red
 the color to aim for (when targetting a Color property More...
 
AnimationCurve ToDestinationCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve over which to interpolate the value More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomInitialization (MMF_Player owner)
 On init we grab our initial controller values More...
 
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On play we trigger a OneTime or ToDestination play on our shader controller More...
 
virtual void PerformPlay (ShaderController shaderController, float intensityMultiplier)
 
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops this feedback More...
 
override void CustomReset ()
 On reset we restore our initial values More...
 
virtual void PerformReset (ShaderController shaderController)
 

Protected Attributes

float _oneTimeDurationStorage
 
float _oneTimeAmplitudeStorage
 
float _oneTimeRemapMinStorage
 
float _oneTimeRemapMaxStorage
 
AnimationCurve _oneTimeCurveStorage
 
float _toDestinationValueStorage
 
float _toDestinationDurationStorage
 
AnimationCurve _toDestinationCurveStorage
 
bool _revertToInitialValueAfterEndStorage
 

Properties

override float? FeedbackDuration [getset]
 the duration of this feedback is the duration of the one time hit More...
 

Additional Inherited Members

Detailed Description

This feedback will let you control values on a target ShaderController, letting you modify the behaviour and aspect of a shader driven material at runtime

Member Enumeration Documentation

◆ Modes

the different possible modes

Enumerator
OneTime 
ToDestination 

Member Function Documentation

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMF_ShaderController.CustomInitialization ( MMF_Player  owner)
protectedvirtual

On init we grab our initial controller values

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_ShaderController.CustomPlayFeedback ( Vector3  position,
float  feedbacksIntensity = 1.0f 
)
protectedvirtual

On play we trigger a OneTime or ToDestination play on our shader controller

Parameters
position
feedbacksIntensity

Implements MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomReset()

override void MoreMountains.Feedbacks.MMF_ShaderController.CustomReset ( )
protectedvirtual

On reset we restore our initial values

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.Feedbacks.MMF_ShaderController.CustomStopFeedback ( Vector3  position,
float  feedbacksIntensity = 1 
)
protectedvirtual

Stops this feedback

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ PerformPlay()

virtual void MoreMountains.Feedbacks.MMF_ShaderController.PerformPlay ( ShaderController  shaderController,
float  intensityMultiplier 
)
protectedvirtual

◆ PerformReset()

virtual void MoreMountains.Feedbacks.MMF_ShaderController.PerformReset ( ShaderController  shaderController)
protectedvirtual

Member Data Documentation

◆ _oneTimeAmplitudeStorage

float MoreMountains.Feedbacks.MMF_ShaderController._oneTimeAmplitudeStorage
protected

◆ _oneTimeCurveStorage

AnimationCurve MoreMountains.Feedbacks.MMF_ShaderController._oneTimeCurveStorage
protected

◆ _oneTimeDurationStorage

float MoreMountains.Feedbacks.MMF_ShaderController._oneTimeDurationStorage
protected

◆ _oneTimeRemapMaxStorage

float MoreMountains.Feedbacks.MMF_ShaderController._oneTimeRemapMaxStorage
protected

◆ _oneTimeRemapMinStorage

float MoreMountains.Feedbacks.MMF_ShaderController._oneTimeRemapMinStorage
protected

◆ _revertToInitialValueAfterEndStorage

bool MoreMountains.Feedbacks.MMF_ShaderController._revertToInitialValueAfterEndStorage
protected

◆ _toDestinationCurveStorage

AnimationCurve MoreMountains.Feedbacks.MMF_ShaderController._toDestinationCurveStorage
protected

◆ _toDestinationDurationStorage

float MoreMountains.Feedbacks.MMF_ShaderController._toDestinationDurationStorage
protected

◆ _toDestinationValueStorage

float MoreMountains.Feedbacks.MMF_ShaderController._toDestinationValueStorage
protected

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_ShaderController.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ Mode

Modes MoreMountains.Feedbacks.MMF_ShaderController.Mode = Modes.OneTime

sets the inspector color for this feedback

the mode this controller is in

◆ OneTimeAmplitude

float MoreMountains.Feedbacks.MMF_ShaderController.OneTimeAmplitude = 1f

the amplitude of the One Time shake (this will be multiplied by the curve's height)

◆ OneTimeCurve

AnimationCurve MoreMountains.Feedbacks.MMF_ShaderController.OneTimeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve to apply to the one time shake

◆ OneTimeDuration

float MoreMountains.Feedbacks.MMF_ShaderController.OneTimeDuration = 1f

the duration of the One Time shake

◆ OneTimeRemapMax

float MoreMountains.Feedbacks.MMF_ShaderController.OneTimeRemapMax = 1f

the high value to remap the normalized curve value to

◆ OneTimeRemapMin

float MoreMountains.Feedbacks.MMF_ShaderController.OneTimeRemapMin = 0f

the low value to remap the normalized curve value to

◆ RevertToInitialValueAfterEnd

bool MoreMountains.Feedbacks.MMF_ShaderController.RevertToInitialValueAfterEnd = false

whether this should revert to original at the end

◆ TargetShaderController

ShaderController MoreMountains.Feedbacks.MMF_ShaderController.TargetShaderController

the float controller to trigger a one time play on

◆ TargetShaderControllerList

List<ShaderController> MoreMountains.Feedbacks.MMF_ShaderController.TargetShaderControllerList

an optional list of float controllers to trigger a one time play on

◆ ToDestinationColor

Color MoreMountains.Feedbacks.MMF_ShaderController.ToDestinationColor = Color.red

the color to aim for (when targetting a Color property

◆ ToDestinationCurve

AnimationCurve MoreMountains.Feedbacks.MMF_ShaderController.ToDestinationCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve over which to interpolate the value

◆ ToDestinationDuration

float MoreMountains.Feedbacks.MMF_ShaderController.ToDestinationDuration = 1f

the duration over which to interpolate the target value

◆ ToDestinationValue

float MoreMountains.Feedbacks.MMF_ShaderController.ToDestinationValue = 1f

the new value towards which to move the current value

Property Documentation

◆ FeedbackDuration

override float? MoreMountains.Feedbacks.MMF_ShaderController.FeedbackDuration
getset

the duration of this feedback is the duration of the one time hit


The documentation for this class was generated from the following file: