A subclass of MMFeedbacks, contains UnityEvents that can be played,
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A subclass of MMFeedbacks, contains UnityEvents that can be played,
◆ Initialization()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.Initialization |
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virtual |
On init we store for each event whether or not we have one to invoke
◆ TriggerOnComplete()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerOnComplete |
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MMF_Player |
source | ) |
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virtual |
Fires complete events if needed
- Parameters
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◆ TriggerOnPause()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerOnPause |
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MMF_Player |
source | ) |
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virtual |
Fires pause events if needed
- Parameters
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◆ TriggerOnPlay()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerOnPlay |
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MMF_Player |
source | ) |
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virtual |
Fires Play events if needed
- Parameters
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◆ TriggerOnResume()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerOnResume |
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MMF_Player |
source | ) |
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virtual |
Fires resume events if needed
- Parameters
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◆ TriggerOnRevert()
virtual void MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerOnRevert |
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MMF_Player |
source | ) |
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virtual |
Fires revert events if needed
- Parameters
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◆ OnComplete
UnityEvent MoreMountains.Feedbacks.MMF_PlayerEvents.OnComplete |
◆ OnPause
UnityEvent MoreMountains.Feedbacks.MMF_PlayerEvents.OnPause |
This event will fire every time this MMFeedbacks starts a holding pause.
◆ OnPlay
UnityEvent MoreMountains.Feedbacks.MMF_PlayerEvents.OnPlay |
This event will fire every time this MMFeedbacks gets played.
◆ OnResume
UnityEvent MoreMountains.Feedbacks.MMF_PlayerEvents.OnResume |
This event will fire every time this MMFeedbacks resumes after a holding pause.
◆ OnRevert
UnityEvent MoreMountains.Feedbacks.MMF_PlayerEvents.OnRevert |
This event will fire every time this MMFeedbacks reverts its play direction.
◆ TriggerMMFeedbacksEvents
bool MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerMMFeedbacksEvents = false |
◆ TriggerUnityEvents
bool MoreMountains.Feedbacks.MMF_PlayerEvents.TriggerUnityEvents = true |
whether or not this MMFeedbacks should fire Unity Events
◆ OnCompleteIsNull
bool MoreMountains.Feedbacks.MMF_PlayerEvents.OnCompleteIsNull |
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getprotected set |
◆ OnPauseIsNull
bool MoreMountains.Feedbacks.MMF_PlayerEvents.OnPauseIsNull |
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getprotected set |
◆ OnPlayIsNull
bool MoreMountains.Feedbacks.MMF_PlayerEvents.OnPlayIsNull |
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getprotected set |
◆ OnResumeIsNull
bool MoreMountains.Feedbacks.MMF_PlayerEvents.OnResumeIsNull |
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getprotected set |
◆ OnRevertIsNull
bool MoreMountains.Feedbacks.MMF_PlayerEvents.OnRevertIsNull |
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getprotected set |
The documentation for this class was generated from the following file:
- Assets/InfiniteRunnerEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacks/Core/MMF_Player/MMF_PlayerEvents.cs