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virtual void | DrawHandle (GameObject handleObject, Vector3 handlePosition, Color handleColor, String handleName) |
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virtual void | ResetInOutPosition () |
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◆ DrawHandle()
virtual void LinkedSpawnedObjectEditor.DrawHandle |
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GameObject |
handleObject, |
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Vector3 |
handlePosition, |
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Color |
handleColor, |
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String |
handleName |
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) |
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protectedvirtual |
◆ OnEnable()
virtual void LinkedSpawnedObjectEditor.OnEnable |
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virtual |
◆ OnInspectorGUI()
override void LinkedSpawnedObjectEditor.OnInspectorGUI |
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◆ OnSceneGUI()
virtual void LinkedSpawnedObjectEditor.OnSceneGUI |
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virtual |
◆ ResetInOutPosition()
virtual void LinkedSpawnedObjectEditor.ResetInOutPosition |
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protectedvirtual |
◆ _linkedSpawnedObject
◆ _renderer
Renderer LinkedSpawnedObjectEditor._renderer |
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protected |
◆ _style
GUIStyle LinkedSpawnedObjectEditor._style |
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protected |
The documentation for this class was generated from the following file: