| 
    Infinite Runner Engine
    v2.1
    
   | 
 
Classes | |
| class | MoreMountains.Tools.AIActionsList | 
| class | MoreMountains.Tools.AITransitionsList | 
| struct | MoreMountains.Tools.AIStateEvent | 
| class | MoreMountains.Tools.AIState | 
| A State is a combination of one or more actions, and one or more transitions. An example of a state could be "_patrolling until an enemy gets in range_".  More... | |
Namespaces | |
| namespace | MoreMountains | 
| namespace | MoreMountains.Tools |