◆ GameStart()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.GameStart |
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protectedvirtual |
◆ Initialize()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.Initialize |
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protectedvirtual |
◆ OnDisable()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.OnDisable |
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protectedvirtual |
◆ OnEnable()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.OnEnable |
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protectedvirtual |
◆ OnMMEvent()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.OnMMEvent |
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MMGameEvent |
gameEvent | ) |
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virtual |
◆ Patrol()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.Patrol |
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protectedvirtual |
◆ SetupSquaddies()
virtual IEnumerator MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.SetupSquaddies |
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protectedvirtual |
◆ SquadCome()
virtual IEnumerator MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.SquadCome |
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float |
stayDuration | ) |
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protectedvirtual |
◆ SquadEvac()
virtual IEnumerator MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.SquadEvac |
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float |
delay | ) |
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protectedvirtual |
◆ Start()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.Start |
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protectedvirtual |
◆ Update()
virtual void MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.Update |
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protectedvirtual |
◆ _initialPosition
Vector3 MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie._initialPosition |
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protected |
◆ _newPosition
Vector3 MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie._newPosition |
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protected |
◆ _patrolling
bool MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie._patrolling =true |
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◆ _target
CaveRacer MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie._target |
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protected |
◆ FollowSpeed
float MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.FollowSpeed = 2f |
◆ followSpeedDifference
float MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.followSpeedDifference |
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protected |
◆ HidingPlace
Vector3 MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.HidingPlace |
◆ initialDifference
float MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.initialDifference |
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protected |
◆ yDifference
float MoreMountains.InfiniteRunnerEngine.CaveRacerSquaddie.yDifference |
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protected |
The documentation for this class was generated from the following file: