_beatInterval | MoreMountains.Feedbacks.MMFeedback | protected |
_coroutine | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protected |
_hostMMFeedbacks | MoreMountains.Feedbacks.MMFeedback | protected |
_infinitePlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_initialized | MoreMountains.Feedbacks.MMFeedback | protected |
_initialValue | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protected |
_isHostMMFeedbacksNotNull | MoreMountains.Feedbacks.MMFeedback | protected |
_lastPlayTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
_newValue | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protected |
_playCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_playsLeft | MoreMountains.Feedbacks.MMFeedback | protected |
_propertyBlock | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protected |
_propertyBlockVector | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protected |
_repeatedPlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceTrackID | MoreMountains.Feedbacks.MMFeedback | protected |
Active | MoreMountains.Feedbacks.MMFeedback | |
AllowAdditivePlays | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
ApplyDirection(float normalizedTime) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ApplyTimeMultiplier(float duration) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ApplyValue(Vector2 newValue) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
BeatThisFrame | MoreMountains.Feedbacks.MMFeedback | protected |
Chance | MoreMountains.Feedbacks.MMFeedback | |
CurrentSequenceIndex | MoreMountains.Feedbacks.MMFeedback | protected |
CustomInitialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
CustomReset() | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
DebugActive | MoreMountains.Feedbacks.MMFeedback | |
Duration | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
FeedbackDeltaTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackDuration | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
FeedbackPlaying | MoreMountains.Feedbacks.MMFeedback | |
FeedbackStartedAt | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTypeAuthorized | MoreMountains.Feedbacks.MMFeedbackTextureOffset | static |
FinalNormalizedTime | MoreMountains.Feedbacks.MMFeedback | protected |
HoldingPause | MoreMountains.Feedbacks.MMFeedback | |
InCooldown | MoreMountains.Feedbacks.MMFeedback | |
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Initialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedback | virtual |
InstantOffset | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
IsPlaying | MoreMountains.Feedbacks.MMFeedback | |
Label | MoreMountains.Feedbacks.MMFeedback | |
LastBeatIndex | MoreMountains.Feedbacks.MMFeedback | protected |
LastBeatTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
LooperPause | MoreMountains.Feedbacks.MMFeedback | |
LooperStart | MoreMountains.Feedbacks.MMFeedback | |
MaterialIndex | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
MaterialPropertyName | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
Mode | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
Modes enum name | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
NormalPlayDirection | MoreMountains.Feedbacks.MMFeedback | |
OffsetCurve | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
OnEnable() | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Owner | MoreMountains.Feedbacks.MMFeedback | |
Pause | MoreMountains.Feedbacks.MMFeedback | |
Play(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
RelativeValues | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
RemapOne | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
RemapZero | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ResetFeedback() | MoreMountains.Feedbacks.MMFeedback | virtual |
ScriptDrivenPause | MoreMountains.Feedbacks.MMFeedback | |
ScriptDrivenPauseAutoResume | MoreMountains.Feedbacks.MMFeedback | |
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
SetDelayBetweenRepeats(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetInitialDelay(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetMaterialValues(float time, float intensityMultiplier) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
SetSequence(MMSequence newSequence) | MoreMountains.Feedbacks.MMFeedback | virtual |
ShouldPlayInThisSequenceDirection | MoreMountains.Feedbacks.MMFeedback | |
Stop(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
TargetRenderer | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |
Timing | MoreMountains.Feedbacks.MMFeedback | |
TotalDuration | MoreMountains.Feedbacks.MMFeedback | |
TransitionCo(float intensityMultiplier) | MoreMountains.Feedbacks.MMFeedbackTextureOffset | protectedvirtual |
UseMaterialPropertyBlocks | MoreMountains.Feedbacks.MMFeedbackTextureOffset | |