Infinite Runner Engine v1.9
MoreMountains.Feedbacks.MMFeedbackMaterial Member List

This is the complete list of members for MoreMountains.Feedbacks.MMFeedbackMaterial, including all inherited members.

_beatIntervalMoreMountains.Feedbacks.MMFeedbackprotected
_coroutinesMoreMountains.Feedbacks.MMFeedbackMaterialprotected
_currentIndexMoreMountains.Feedbacks.MMFeedbackMaterialprotected
_hostMMFeedbacksMoreMountains.Feedbacks.MMFeedbackprotected
_infinitePlayCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_initializedMoreMountains.Feedbacks.MMFeedbackprotected
_isHostMMFeedbacksNotNullMoreMountains.Feedbacks.MMFeedbackprotected
_lastPlayTimestampMoreMountains.Feedbacks.MMFeedbackprotected
_playCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_playsLeftMoreMountains.Feedbacks.MMFeedbackprotected
_repeatedPlayCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_sequenceCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_sequenceTrackIDMoreMountains.Feedbacks.MMFeedbackprotected
_startedAtMoreMountains.Feedbacks.MMFeedbackMaterialprotected
_tempMaterialsMoreMountains.Feedbacks.MMFeedbackMaterialprotected
ActiveMoreMountains.Feedbacks.MMFeedback
AlwaysNewMaterialMoreMountains.Feedbacks.MMFeedbackMaterial
ApplyDirection(float normalizedTime)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
ApplyMaterial(Material material)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
ApplyTimeMultiplier(float duration)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
BeatThisFrameMoreMountains.Feedbacks.MMFeedbackprotected
ChanceMoreMountains.Feedbacks.MMFeedback
CurrentSequenceIndexMoreMountains.Feedbacks.MMFeedbackprotected
CustomInitialization(GameObject owner)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
CustomReset()MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
DebugActiveMoreMountains.Feedbacks.MMFeedback
DetermineNextIndex()MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
FeedbackDeltaTimeMoreMountains.Feedbacks.MMFeedback
FeedbackDurationMoreMountains.Feedbacks.MMFeedbackMaterial
FeedbackPlayingMoreMountains.Feedbacks.MMFeedback
FeedbackStartedAtMoreMountains.Feedbacks.MMFeedback
FeedbackTimeMoreMountains.Feedbacks.MMFeedback
FeedbackTypeAuthorizedMoreMountains.Feedbacks.MMFeedbackMaterialstatic
FinalNormalizedTimeMoreMountains.Feedbacks.MMFeedbackprotected
GetDeltaTime()MoreMountains.Feedbacks.MMFeedbackMaterialvirtual
GetTime()MoreMountains.Feedbacks.MMFeedbackMaterialvirtual
HoldingPauseMoreMountains.Feedbacks.MMFeedback
InCooldownMoreMountains.Feedbacks.MMFeedback
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
InitialIndexMoreMountains.Feedbacks.MMFeedbackMaterial
Initialization(GameObject owner)MoreMountains.Feedbacks.MMFeedbackvirtual
InterpolateTransitionMoreMountains.Feedbacks.MMFeedbackMaterial
IsPlayingMoreMountains.Feedbacks.MMFeedback
LabelMoreMountains.Feedbacks.MMFeedback
LastBeatIndexMoreMountains.Feedbacks.MMFeedbackprotected
LastBeatTimestampMoreMountains.Feedbacks.MMFeedbackprotected
LerpMaterial(Material fromMaterial, Material toMaterial, float t, int materialIndex)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual
LoopMoreMountains.Feedbacks.MMFeedbackMaterial
LooperPauseMoreMountains.Feedbacks.MMFeedback
LooperStartMoreMountains.Feedbacks.MMFeedback
MaterialsMoreMountains.Feedbacks.MMFeedbackMaterial
MethodMoreMountains.Feedbacks.MMFeedbackMaterial
Methods enum nameMoreMountains.Feedbacks.MMFeedbackMaterial
NormalPlayDirectionMoreMountains.Feedbacks.MMFeedback
OnEnable()MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
OwnerMoreMountains.Feedbacks.MMFeedback
PauseMoreMountains.Feedbacks.MMFeedback
Play(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackvirtual
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
RendererMaterialIndexesMoreMountains.Feedbacks.MMFeedbackMaterial
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
ResetFeedback()MoreMountains.Feedbacks.MMFeedbackvirtual
ScriptDrivenPauseMoreMountains.Feedbacks.MMFeedback
ScriptDrivenPauseAutoResumeMoreMountains.Feedbacks.MMFeedback
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
SetDelayBetweenRepeats(float delay)MoreMountains.Feedbacks.MMFeedbackvirtual
SetInitialDelay(float delay)MoreMountains.Feedbacks.MMFeedbackvirtual
SetSequence(MMSequence newSequence)MoreMountains.Feedbacks.MMFeedbackvirtual
ShouldPlayInThisSequenceDirectionMoreMountains.Feedbacks.MMFeedback
Stop(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackvirtual
TargetRendererMoreMountains.Feedbacks.MMFeedbackMaterial
TimingMoreMountains.Feedbacks.MMFeedback
TotalDurationMoreMountains.Feedbacks.MMFeedback
TransitionCurveMoreMountains.Feedbacks.MMFeedbackMaterial
TransitionDurationMoreMountains.Feedbacks.MMFeedbackMaterial
TransitionMaterial(Material originalMaterial, Material newMaterial, int materialIndex)MoreMountains.Feedbacks.MMFeedbackMaterialprotectedvirtual