_beatInterval | MoreMountains.Feedbacks.MMFeedback | protected |
_colorPropertyName | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedstatic |
_coroutines | MoreMountains.Feedbacks.MMFeedbackFlicker | protected |
_hostMMFeedbacks | MoreMountains.Feedbacks.MMFeedback | protected |
_infinitePlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_initialFlickerColors | MoreMountains.Feedbacks.MMFeedbackFlicker | protected |
_initialized | MoreMountains.Feedbacks.MMFeedback | protected |
_isHostMMFeedbacksNotNull | MoreMountains.Feedbacks.MMFeedback | protected |
_lastPlayTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
_playCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_playsLeft | MoreMountains.Feedbacks.MMFeedback | protected |
_propertiesFound | MoreMountains.Feedbacks.MMFeedbackFlicker | protected |
_propertyBlock | MoreMountains.Feedbacks.MMFeedbackFlicker | protected |
_propertyIDs | MoreMountains.Feedbacks.MMFeedbackFlicker | protected |
_repeatedPlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceTrackID | MoreMountains.Feedbacks.MMFeedback | protected |
Active | MoreMountains.Feedbacks.MMFeedback | |
ApplyDirection(float normalizedTime) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ApplyTimeMultiplier(float duration) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
BeatThisFrame | MoreMountains.Feedbacks.MMFeedback | protected |
BoundRenderer | MoreMountains.Feedbacks.MMFeedbackFlicker | |
Chance | MoreMountains.Feedbacks.MMFeedback | |
CurrentSequenceIndex | MoreMountains.Feedbacks.MMFeedback | protected |
CustomInitialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedvirtual |
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedvirtual |
CustomReset() | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedvirtual |
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1) | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedvirtual |
DebugActive | MoreMountains.Feedbacks.MMFeedback | |
FeedbackDeltaTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackDuration | MoreMountains.Feedbacks.MMFeedbackFlicker | |
FeedbackPlaying | MoreMountains.Feedbacks.MMFeedback | |
FeedbackStartedAt | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTypeAuthorized | MoreMountains.Feedbacks.MMFeedbackFlicker | static |
FinalNormalizedTime | MoreMountains.Feedbacks.MMFeedback | protected |
Flicker(Renderer renderer, int materialIndex, Color initialColor, Color flickerColor, float flickerSpeed, float flickerDuration) | MoreMountains.Feedbacks.MMFeedbackFlicker | virtual |
FlickerColor | MoreMountains.Feedbacks.MMFeedbackFlicker | |
FlickerDuration | MoreMountains.Feedbacks.MMFeedbackFlicker | |
FlickerOctave | MoreMountains.Feedbacks.MMFeedbackFlicker | |
HoldingPause | MoreMountains.Feedbacks.MMFeedback | |
InCooldown | MoreMountains.Feedbacks.MMFeedback | |
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Initialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedback | virtual |
IsPlaying | MoreMountains.Feedbacks.MMFeedback | |
Label | MoreMountains.Feedbacks.MMFeedback | |
LastBeatIndex | MoreMountains.Feedbacks.MMFeedback | protected |
LastBeatTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
LooperPause | MoreMountains.Feedbacks.MMFeedback | |
LooperStart | MoreMountains.Feedbacks.MMFeedback | |
MaterialIndexes | MoreMountains.Feedbacks.MMFeedbackFlicker | |
Mode | MoreMountains.Feedbacks.MMFeedbackFlicker | |
Modes enum name | MoreMountains.Feedbacks.MMFeedbackFlicker | |
NormalPlayDirection | MoreMountains.Feedbacks.MMFeedback | |
OnEnable() | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Owner | MoreMountains.Feedbacks.MMFeedback | |
Pause | MoreMountains.Feedbacks.MMFeedback | |
Play(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
PropertyName | MoreMountains.Feedbacks.MMFeedbackFlicker | |
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ResetFeedback() | MoreMountains.Feedbacks.MMFeedback | virtual |
ScriptDrivenPause | MoreMountains.Feedbacks.MMFeedback | |
ScriptDrivenPauseAutoResume | MoreMountains.Feedbacks.MMFeedback | |
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
SetColor(int materialIndex, Color color) | MoreMountains.Feedbacks.MMFeedbackFlicker | protectedvirtual |
SetDelayBetweenRepeats(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetInitialDelay(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetSequence(MMSequence newSequence) | MoreMountains.Feedbacks.MMFeedback | virtual |
ShouldPlayInThisSequenceDirection | MoreMountains.Feedbacks.MMFeedback | |
Stop(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
Timing | MoreMountains.Feedbacks.MMFeedback | |
TotalDuration | MoreMountains.Feedbacks.MMFeedback | |
UseMaterialPropertyBlocks | MoreMountains.Feedbacks.MMFeedbackFlicker | |